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CardboardUv
#include <cardboard.h>
Struct to hold UV coordinates.
Summary
Public attributes
|
u
|
float
u coordinate.
|
v
|
float
v coordinate.
|
Public attributes
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Last updated 2024-08-06 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-08-06 UTC."],[[["\u003cp\u003e\u003ccode\u003eCardboardUv\u003c/code\u003e is a struct designed to store UV (texture) coordinates.\u003c/p\u003e\n"],["\u003cp\u003eIt contains two public attributes: \u003ccode\u003eu\u003c/code\u003e and \u003ccode\u003ev\u003c/code\u003e, representing the horizontal and vertical coordinates respectively, both of which are of float type.\u003c/p\u003e\n"]]],[],null,["# CardboardUv Struct Reference\n\nCardboardUv\n===========\n\n`#include \u003ccardboard.h\u003e`\n\nStruct to hold UV coordinates.\n\nSummary\n-------\n\n| ### Public attributes ||\n|--------------------------------------------------------------|-----------------------|\n| [u](#struct_cardboard_uv_1af37e567ce8f76cf279dd2c53180c3c4b) | `float` u coordinate. |\n| [v](#struct_cardboard_uv_1acd203812b1bb1e5f835e9e0e823bfa33) | `float` v coordinate. |\n\nPublic attributes\n-----------------\n\n### u\n\n```text\nfloat CardboardUv::u\n``` \nu coordinate. \n\n### v\n\n```text\nfloat CardboardUv::v\n``` \nv coordinate."]]