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CardboardUv
#include <cardboard.h>
Struct to hold UV coordinates.
Summary
Public attributes
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u
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float
u coordinate.
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v
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float
v coordinate.
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Public attributes
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Last updated 2024-08-06 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-08-06 UTC."],[[["\u003cp\u003e\u003ccode\u003eCardboardUv\u003c/code\u003e is a struct designed to store UV (texture) coordinates.\u003c/p\u003e\n"],["\u003cp\u003eIt contains two public attributes: \u003ccode\u003eu\u003c/code\u003e and \u003ccode\u003ev\u003c/code\u003e, representing the horizontal and vertical coordinates respectively, both of which are of float type.\u003c/p\u003e\n"]]],[],null,[]]