Google Apps Script

Class CheckBox

A standard check box widget.

Here is an example of how to use this widget:

 
function doGet() {
   var app = UiApp.createApplication();
   var handler = app.createServerHandler("change");
   var check = app.createCheckBox("click me").addValueChangeHandler(handler);
   app.add(check);
   return app;
 }

 function change() {
   var app = UiApp.getActiveApplication();
   app.add(app.createLabel("The value changed!"));
   return app;
 }
 

Internally, UiApp widgets are built on top of the Google Web Toolkit, and it can sometimes be helpful to look at the GWT documentation directly. You can find the CheckBox documentation here.

Methods

MethodReturn typeBrief description
addBlurHandler(handler)CheckBoxAdd a handler for blur events (losing keyboard focus).
addClickHandler(handler)CheckBoxAdd a handler for click events.
addFocusHandler(handler)CheckBoxAdd a handler for focus events (gaining keyboard focus).
addKeyDownHandler(handler)CheckBoxAdd a handler for key down events.
addKeyPressHandler(handler)CheckBoxAdd a handler for key press events.
addKeyUpHandler(handler)CheckBoxAdd a handler for key up events.
addMouseDownHandler(handler)CheckBoxAdd a handler for mouse down events.
addMouseMoveHandler(handler)CheckBoxAdd a handler for mouse move events.
addMouseOutHandler(handler)CheckBoxAdd a handler for mouse out events.
addMouseOverHandler(handler)CheckBoxAdd a handler for mouse move events.
addMouseUpHandler(handler)CheckBoxAdd a handler for mouse up events.
addMouseWheelHandler(handler)CheckBoxAdd a handler for mouse wheel events.
addStyleDependentName(styleName)CheckBoxSets the dependent style name of this CheckBox.
addStyleName(styleName)CheckBoxAdds a style name to this CheckBox.
addValueChangeHandler(handler)CheckBoxAdd a handler for value change events.
getId()StringReturns the id that has been assigned to this object.
getTag()StringGets the text tag of this CheckBox.
getType()StringGets the type of this object.
setEnabled(enabled)CheckBoxSets whether the CheckBox is enabled.
setFocus(focus)CheckBoxExplicitly focus/unfocus this CheckBox.
setFormValue(formValue)CheckBoxSet the value property on the input element that backs this CheckBox.
setHTML(html)CheckBoxSets the HTML content of this CheckBox.
setHeight(height)CheckBoxSets the height of this CheckBox.
setId(id)CheckBoxSets the id of this CheckBox.
setName(name)CheckBoxSets the name of the CheckBox, which is how it will be referred to when used in a FormPanel or as a callback element on an event handler.
setPixelSize(width, height)CheckBoxSets the size of this CheckBox in pixels.
setSize(width, height)CheckBoxSets the size of this CheckBox.
setStyleAttribute(attribute, value)CheckBoxSets one of this CheckBox's style attributes to a new value.
setStyleAttributes(attributes)CheckBoxSets this CheckBox's style attributes.
setStyleName(styleName)CheckBoxSets the style name of this CheckBox.
setStylePrimaryName(styleName)CheckBoxSets the primary style name of this CheckBox.
setTabIndex(index)CheckBoxSets the CheckBox's position in the tab index.
setTag(tag)CheckBoxSets the text tag of this CheckBox.
setText(text)CheckBoxSet the display text of this CheckBox.
setTitle(title)CheckBoxSets the hover title of this CheckBox.
setValue(value)CheckBoxSets whether the CheckBox should be checked.
setValue(value, fireEvents)CheckBoxSets whether the CheckBox should be checked and optionally fires an event if the value changes as a result of this call.
setVisible(visible)CheckBoxSets whether this CheckBox is visible.
setWidth(width)CheckBoxSets the width of this CheckBox.

Detailed documentation

addBlurHandler(handler)

Add a handler for blur events (losing keyboard focus).

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addBlurHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "blur".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addClickHandler(handler)

Add a handler for click events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addClickHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "click".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // mouse x and y position relative to the widget that fired the event.
   var x = parameter.x;
   var y = parameter.y;
   // mouse x and y position within the browser window's client area.
   var clientX = parameter.clientX;
   var clientY = parameter.clientY;
   // mouse x and y position within the user's display.
   var screenX = parameter.screenX;
   var screenY = parameter.screenY;
   // the mouse button used. Left is 1, right is 2, and middle is 4.
   var button = parameter.button;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addFocusHandler(handler)

Add a handler for focus events (gaining keyboard focus).

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addFocusHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "focus".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addKeyDownHandler(handler)

Add a handler for key down events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addKeyDownHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "keydown".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // what key was pressed. See below for a link explaining what these values mean.
   var charCode = parameter.charCode;
   var keyCode = parameter.keyCode;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information. For an explanation of charCode and keyCode, including what to expect on different browsers, look here.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addKeyPressHandler(handler)

Add a handler for key press events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addKeyPressHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "keypress".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // what key was pressed. See below for a link explaining what these values mean.
   var charCode = parameter.charCode;
   var keyCode = parameter.keyCode;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information. For an explanation of charCode and keyCode, including what to expect on different browsers, look here.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addKeyUpHandler(handler)

Add a handler for key up events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addKeyUpHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "keyup".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // what key was pressed. See below for a link explaining what these values mean.
   var charCode = parameter.charCode;
   var keyCode = parameter.keyCode;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information. For an explanation of charCode and keyCode, including what to expect on different browsers, look here.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addMouseDownHandler(handler)

Add a handler for mouse down events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addMouseDownHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "mousedown".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // mouse x and y position relative to the widget that fired the event.
   var x = parameter.x;
   var y = parameter.y;
   // mouse x and y position within the browser window's client area.
   var clientX = parameter.clientX;
   var clientY = parameter.clientY;
   // mouse x and y position within the user's display.
   var screenX = parameter.screenX;
   var screenY = parameter.screenY;
   // the mouse button used. Left is 1, right is 2, and middle is 4.
   var button = parameter.button;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addMouseMoveHandler(handler)

Add a handler for mouse move events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addMouseMoveHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "mousemove".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // mouse x and y position relative to the widget that fired the event.
   var x = parameter.x;
   var y = parameter.y;
   // mouse x and y position within the browser window's client area.
   var clientX = parameter.clientX;
   var clientY = parameter.clientY;
   // mouse x and y position within the user's display.
   var screenX = parameter.screenX;
   var screenY = parameter.screenY;
   // the mouse button used. Left is 1, right is 2, and middle is 4.
   var button = parameter.button;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addMouseOutHandler(handler)

Add a handler for mouse out events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addMouseOutHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "mouseout".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // mouse x and y position relative to the widget that fired the event.
   var x = parameter.x;
   var y = parameter.y;
   // mouse x and y position within the browser window's client area.
   var clientX = parameter.clientX;
   var clientY = parameter.clientY;
   // mouse x and y position within the user's display.
   var screenX = parameter.screenX;
   var screenY = parameter.screenY;
   // the mouse button used. Left is 1, right is 2, and middle is 4.
   var button = parameter.button;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addMouseOverHandler(handler)

Add a handler for mouse move events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addMouseOverHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "mousover".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // mouse x and y position relative to the widget that fired the event.
   var x = parameter.x;
   var y = parameter.y;
   // mouse x and y position within the browser window's client area.
   var clientX = parameter.clientX;
   var clientY = parameter.clientY;
   // mouse x and y position within the user's display.
   var screenX = parameter.screenX;
   var screenY = parameter.screenY;
   // the mouse button used. Left is 1, right is 2, and middle is 4.
   var button = parameter.button;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addMouseUpHandler(handler)

Add a handler for mouse up events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addMouseUpHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "mouseup".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // mouse x and y position relative to the widget that fired the event.
   var x = parameter.x;
   var y = parameter.y;
   // mouse x and y position within the browser window's client area.
   var clientX = parameter.clientX;
   var clientY = parameter.clientY;
   // mouse x and y position within the user's display.
   var screenX = parameter.screenX;
   var screenY = parameter.screenY;
   // the mouse button used. Left is 1, right is 2, and middle is 4.
   var button = parameter.button;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addMouseWheelHandler(handler)

Add a handler for mouse wheel events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var button = app.createButton("a button");
   var handler = app.createServerHandler("handlerFunction");
   button.addMouseWheelHandler(handler);
   app.add(button);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "mousewheel".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
   // mouse x and y position relative to the widget that fired the event.
   var x = parameter.x;
   var y = parameter.y;
   // mouse x and y position within the browser window's client area.
   var clientX = parameter.clientX;
   var clientY = parameter.clientY;
   // mouse x and y position within the user's display.
   var screenX = parameter.screenX;
   var screenY = parameter.screenY;
   // the mouse button used. Left is 1, right is 2, and middle is 4.
   var button = parameter.button;
   // whether the various modifier keys were also pressed (true or false)
   var shift = parameter.shift;
   var alt = parameter.alt;
   var ctrl = parameter.ctrl;
   var meta = parameter.meta;
 }
 
In addition, the values of certain widgets can be sent up with the event as well, as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


addStyleDependentName(styleName)

Sets the dependent style name of this CheckBox.

This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.

Parameters

NameTypeDescription
styleNameStringthe new style name.

Return

CheckBox — the CheckBox itself, useful for chaining.


addStyleName(styleName)

Adds a style name to this CheckBox.

This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.

Parameters

NameTypeDescription
styleNameStringthe new style name.

Return

CheckBox — the CheckBox itself, useful for chaining.


addValueChangeHandler(handler)

Add a handler for value change events.

Note that you can have multiple handlers for the same event on the same widget. They will be called in the order that they were added to the widget, although ServerHandlers may appear to happen simultaneously.

The handler passes back some information to the server about what happened. This information can be accessed as follows:

 
function doGet() {
   var app = UiApp.createApplication();
   var textBox = app.createTextBox();
   var handler = app.createServerHandler("handlerFunction");
   textBox.addValueChangeHandler(handler);
   app.add(textBox);
   return app;
 }

 function handlerFunction(eventInfo) {
   var parameter = eventInfo.parameter;
   // the type of event, in this case "valueChange".
   var eventType = parameter.eventType;
   // the id of the widget that fired this event.
   var source = parameter.source;
 }
 
In addition, the values of certain widgets can be sent up with the event as well as "callback elements." See the documentation of ServerHandler for more information.

Parameters

NameTypeDescription
handlerHandlerthe handler to execute when the event occurs. This can be a ClientHandler or a ServerHandler.

Return

CheckBox — the CheckBox itself, useful for chaining.


getId()

Returns the id that has been assigned to this object.

This can be used in conjunction with app.getElementById() to retrieve a reference to this object.

Return

String — the id that has been assigned to this object


getTag()

Gets the text tag of this CheckBox.

Return

String — the text tag.


getType()

Gets the type of this object.

Return

String — the object type


setEnabled(enabled)

Sets whether the CheckBox is enabled.

Parameters

NameTypeDescription
enabledBooleanwhether the CheckBox should be enabled or disabled.

Return

CheckBox — the CheckBox itself, useful for chaining.


setFocus(focus)

Explicitly focus/unfocus this CheckBox.

Only one widget can have focus at a time, and the widget that does will receive all keyboard events.

Parameters

NameTypeDescription
focusBooleanwhether the CheckBox should have the current focus.

Return

CheckBox — the CheckBox itself, useful for chaining.


setFormValue(formValue)

Set the value property on the input element that backs this CheckBox. This is the value that will be associated with the CheckBox's name and submitted to the server if a FormPanel that holds it is submitted and the box is checked.

Parameters

NameTypeDescription
formValueStringthe new form value.

Return

CheckBox — the CheckBox itself, useful for chaining.


setHTML(html)

Sets the HTML content of this CheckBox.

Parameters

NameTypeDescription
htmlStringthe new HTML

Return

CheckBox — the CheckBox itself, useful for chaining.


setHeight(height)

Sets the height of this CheckBox. The specified height may not take effect unless the element's CSS display property is set to inline-block.

Parameters

NameTypeDescription
heightStringthe new height in any CSS unit such as "10px" or "50%".

Return

CheckBox — the CheckBox itself, useful for chaining.


setId(id)

Sets the id of this CheckBox.

Parameters

NameTypeDescription
idStringthe new id, which can be used to retrieve the CheckBox from app.getElementById(id).

Return

CheckBox — the CheckBox itself, useful for chaining.


setName(name)

Sets the name of the CheckBox, which is how it will be referred to when used in a FormPanel or as a callback element on an event handler.

Parameters

NameTypeDescription
nameStringthe new name.

Return

CheckBox — the CheckBox itself, useful for chaining.


setPixelSize(width, height)

Sets the size of this CheckBox in pixels. The specified size many not take effect unless the element's CSS display property is set to inline-block.

Parameters

NameTypeDescription
widthIntegerthe new width in pixels.
heightIntegerthe new height in pixels.

Return

CheckBox — the CheckBox itself, useful for chaining.


setSize(width, height)

Sets the size of this CheckBox. The specified size many not take effect unless the element's CSS display property is set to inline-block.

Parameters

NameTypeDescription
widthStringthe new width in any CSS unit such as "10px" or "50%".
heightStringthe new height in any CSS unit such as "10px" or "50%".

Return

CheckBox — the CheckBox itself, useful for chaining.


setStyleAttribute(attribute, value)

Sets one of this CheckBox's style attributes to a new value. Valid attributes are listed here; the values for each attribute are the same as those available in CSS style sheets.

 
// Change the widget's background to black and text color to green.
 widget.setStyleAttribute("background", "black")
     .setStyleAttribute("color", "green");
 

Parameters

NameTypeDescription
attributeStringthe CSS attribute, in camel-case ("fontSize", not "font-size"), as listed here
valueStringthe CSS value

Return

CheckBox — the CheckBox itself, useful for chaining.


setStyleAttributes(attributes)

Sets this CheckBox's style attributes. This is a convenience method that is equivalent to calling setStyleAttribute with every key/value pair in the attributes object. Valid attributes are listed here; the values for each attribute are the same as those available in CSS style sheets.

 
// Change the widget's background to black and text color to green.
 widget.setStyleAttributes({background: "black", color: "green"});
 

Parameters

NameTypeDescription
attributesObjectan object of key/value pairs for the CSS attributes and values to set; valid attributes are listed here

Return

CheckBox — the CheckBox itself, useful for chaining.


setStyleName(styleName)

Sets the style name of this CheckBox.

This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.

Parameters

NameTypeDescription
styleNameStringthe new style name.

Return

CheckBox — the CheckBox itself, useful for chaining.


setStylePrimaryName(styleName)

Sets the primary style name of this CheckBox.

This is useful for debugging but is otherwise of minimal use since there is no way to use custom stylesheets in UiApp.

Parameters

NameTypeDescription
styleNameStringthe new style name.

Return

CheckBox — the CheckBox itself, useful for chaining.


setTabIndex(index)

Sets the CheckBox's position in the tab index.

If more than one widget has the same tab index, each such widget will receive focus in an arbitrary order. Setting the tab index to -1 will cause this widget to be removed from the tab order.

Parameters

NameTypeDescription
indexIntegerthe new tab index.

Return

CheckBox — the CheckBox itself, useful for chaining.


setTag(tag)

Sets the text tag of this CheckBox.

Parameters

NameTypeDescription
tagStringthe new text tag, which can be anything you wish to store with the widget.

Return

CheckBox — the CheckBox itself, useful for chaining.


setText(text)

Set the display text of this CheckBox.

Parameters

NameTypeDescription
textStringthe new text.

Return

CheckBox — the CheckBox itself, useful for chaining.


setTitle(title)

Sets the hover title of this CheckBox.

Not all browsers will show this.

Parameters

NameTypeDescription
titleStringthe hover title.

Return

CheckBox — the CheckBox itself, useful for chaining.


setValue(value)

Sets whether the CheckBox should be checked. Does not fire any events if the value changes as a result of this call.

Parameters

NameTypeDescription
valueBooleanthe new checked/unchecked state.

Return

CheckBox — the CheckBox itself, useful for chaining.


setValue(value, fireEvents)

Sets whether the CheckBox should be checked and optionally fires an event if the value changes as a result of this call.

Parameters

NameTypeDescription
valueBooleanthe new checked/unchecked state.
fireEventsBooleanwhether to fire an event if this changed the state.

Return

CheckBox — the CheckBox itself, useful for chaining.


setVisible(visible)

Sets whether this CheckBox is visible.

Parameters

NameTypeDescription
visibleBooleanwhether this CheckBox should be visible or not.

Return

CheckBox — the CheckBox itself, useful for chaining.


setWidth(width)

Sets the width of this CheckBox. The specified width may not take effect unless the element's CSS display property is set to inline-block.

Parameters

NameTypeDescription
widthStringthe new width in any CSS unit such as "10px" or "50%".

Return

CheckBox — the CheckBox itself, useful for chaining.

Deprecated methods


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