[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-20 UTC."],[[["\u003cp\u003e\u003ccode\u003eGADAdReward\u003c/code\u003e provides information about ad rewards, including the type and amount.\u003c/p\u003e\n"],["\u003cp\u003eIt has properties \u003ccode\u003etype\u003c/code\u003e for the reward category and \u003ccode\u003eamount\u003c/code\u003e for the reward quantity.\u003c/p\u003e\n"],["\u003cp\u003eYou can create a \u003ccode\u003eGADAdReward\u003c/code\u003e instance by specifying the reward type and amount using the initializer \u003ccode\u003einitWithRewardType:rewardAmount:\u003c/code\u003e.\u003c/p\u003e\n"]]],["GADAdReward provides information about ad rewards. It includes two key properties: `type`, a string representing the reward's type, and `amount`, an NSDecimalNumber indicating the reward amount. A GADAdReward object can be initialized using the `initWithRewardType:rewardAmount:` method, which takes a reward type string and an amount as arguments. These properties are read-only after the object is created.\n"],null,[]]