实验性 YouTube 游戏大本营 Flutter Web SDK

本指南介绍了如何将 YouTube Playables SDK 与 Flutter Web 应用搭配使用。

Flutter 配置

默认的 Flutter Web 应用需要进行一些更改才能作为可玩内容运行。从 Flutter 版本 3.24.5 开始,必须进行以下更改。

默认情况下,Flutter 配置为从根目录加载资源,而 Playables 要求相对于入口点加载资源。这将显示为 404 错误,或者可能显示为 JavaScript 控制台中显示的错误,内容为:Refused to execute script from... because its MIME type ('text/html') is not executable. 重新配置此问题的方法之一是从 index.html 文件中移除以下代码:

<base href="$FLUTTER_BASE_HREF">

默认情况下,Flutter 会动态加载某些库,而不是将其嵌入到应用中。CanvasKit 就是一个例子。这将在 JavaScript 控制台中显示为以下错误:Refused to connect to '...' because it violates the following Content Security Policy directive: "connect-src 'self' blob: data:". 在加载失败时,Flutter 可能还会输出其他日志,例如 Failed to download any of the following CanvasKit URLs。如需解决此问题,您可以使用以下额外标志构建 Web 应用:

$ flutter build web --no-web-resources-cdn

默认情况下,Flutter Web 应用会动态加载字体,而不是将其嵌入到应用中。默认的 Flutter 应用使用 Roboto 字体,这将在 JavaScript 控制台中显示以下错误:Refused to connect to '...' because it violates the following Content Security Policy directive: "connect-src 'self' blob: data". 如需解决此问题,您可以执行以下步骤:

  • 在 Flutter Web 应用的根目录中创建一个名为“fonts”的文件夹
  • 从 fonts.google.com 下载 Roboto 字体系列。
  • 解压缩字体,然后将 Roboto-Regular.ttf 复制到字体文件夹中
  • 将以下行添加到 Flutter Web 应用的 pubspec.yaml 中:
  fonts:
    - family: Roboto
      fonts:
       - asset: fonts/Roboto-Regular.ttf

如需详细了解字体配置,请参阅 Flutter 文档

SDK 集成

您可以通过类似于以下 JS 互操作封装容器在 Flutter Web 游戏中使用 YouTube Playables SDK

ytgame.dart

// Copyright 2023 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

@JS()
library ytgame_api;

import 'package:js/js.dart';
import 'package:js/js_util.dart' as js_util;

enum PlayablesErrorType {
  unknown('UNKNOWN'),
  apiUnavailable('API_UNAVAILABLE'),
  invalidParams('INVALID_PARAMS'),
  sizeLimitExceeded('SIZE_LIMIT_EXCEEDED');

  const PlayablesErrorType(String type) : _type = type;
  final String _type;

  @override
  String toString() => _type;

  static PlayablesErrorType fromString(String errorType) {
    return values.firstWhere(
      (element) => element._type == errorType,
    );
  }
}

@JS()
@staticInterop
class PlayablesError {}

extension PlayablesErrorExtension on PlayablesError {
  @JS('errorType')
  external String get _errorType;
  PlayablesErrorType get errorType {
    return PlayablesErrorType.fromString(_errorType);
  }
}

@JS()
@anonymous
@staticInterop
class PlayablesScore {
  external factory PlayablesScore({
    required num value,
  });
}

extension PlayablesScoreExtension on PlayablesScore {
  external num get value;
}

// engagement
@JS()
@staticInterop
class PlayablesEngagement {}

extension PlayablesEngagementExtension on PlayablesEngagement {
  @JS('sendScore')
  external Object _sendScore(PlayablesScore score);
  Future<void> sendScore(PlayablesScore score) {
    return js_util.promiseToFuture(_sendScore(score));
  }
}

// game
@JS()
@staticInterop
class PlayablesGame {}

extension PlayablesGameExtension on PlayablesGame {
  external void firstFrameReady();
  external void gameReady();

  @JS('loadData')
  external Object _loadData();
  Future<String?> loadData() {
    return js_util.promiseToFuture<String?>(_loadData());
  }

  @JS('saveData')
  external Object _saveData(String? data);
  Future<void> saveData(String? data) {
    return js_util.promiseToFuture<void>(_saveData(data));
  }
}

// health
@JS()
@staticInterop
class PlayablesHealth {}

extension PlayablesHealthExtension on PlayablesHealth {
  external void logError();
  external void logWarning();
}

// system
typedef PlayablesUnsetCallback = void Function();
typedef PlayablesOnAudioEnabledChange = void Function(bool isAudioEnabled);
typedef PlayablesOnPause = void Function();
typedef PlayablesOnResume = void Function();

@JS()
@staticInterop
class PlayablesSystem {}

extension PlayablesSystemExtension on PlayablesSystem {
  external bool isAudioEnabled();

  @JS('onAudioEnabledChange')
  external PlayablesUnsetCallback _onAudioEnabledChange(
      PlayablesOnAudioEnabledChange callback);
  PlayablesUnsetCallback onAudioEnabledChange(
      PlayablesOnAudioEnabledChange callback) {
    return _onAudioEnabledChange(allowInterop(callback));
  }

  @JS('onPause')
  external PlayablesUnsetCallback _onPause(PlayablesOnPause callback);
  PlayablesUnsetCallback onPause(PlayablesOnPause callback) {
    return _onPause(allowInterop(callback));
  }

  @JS('onResume')
  external PlayablesUnsetCallback _onResume(PlayablesOnResume callback);
  PlayablesUnsetCallback onResume(PlayablesOnResume callback) {
    return _onResume(allowInterop(callback));
  }
}

@JS()
@staticInterop
class Playables {}

extension PlayablesExtension on Playables {
  @JS('SDK_VERSION')
  external String get sdkVersion;
  external PlayablesEngagement get engagement;
  external PlayablesGame get game;
  external PlayablesHealth get health;
  external PlayablesSystem get system;
}

@JS('ytgame')
external Playables get ytgame;

用法

  1. 按照说明设置和初始化 Web SDK
    • 修改 Flutter Web 应用的 web/index.html,使其包含所需的脚本标记。
  2. 在 Flutter Web 应用的 src 中添加 ytgame.dart 的副本。
  3. 确保已将 js 软件包添加到 Flutter,例如通过运行 flutter pub add js 命令。
  4. 根据需要添加 import 'src/location/of/ytgame.dart';
  5. 使用 ytgame 对象访问 SDK。

示例

下面列出了一些 Dart API 的实际运作示例。

firstFrameReadygameReady

为了让游戏能够正确启动,您需要在第一帧准备好显示时调用 firstFrameReady,并在游戏准备好接受互动时调用 gameReady。在默认的 Flutter 应用中执行此操作的一种方法是将调用添加到 main.dart 文件中:

...
import 'src/ytgame.dart';
...

void main() {
  ytgame.game.firstFrameReady();
  ytgame.game.gameReady();
  runApp(const MyApp());
}

请注意,这只是一个用于让游戏运行的示例,您需要正确放置这些调用的位置,以便提供正确的实现。

sendScore

以下示例展示了 Dart 中的 sendScore(int points) 实现:

...
import 'src/ytgame.dart';
...

/// Sends [points] as score to YT Playables
Future<void> sendScore(int points) async {
  // Create a score object...
  final PlayablesScore score = PlayablesScore(
    value: points,
  );
  // Submit the score to ytgame
  await ytgame.engagement.sendScore(score);
}

onPause

以下示例展示了游戏如何监听来自 YT Playables 的 Pause 事件,以便在需要时暂停其引擎:

...
import 'src/ytgame.dart';
...

/// The instance of your game.
late Game myGame;

/// Callback to stop listening for Pause events (cleanup).
PlayablesUnsetCallback? _unsetOnPause;
...

/// Sets a [callback] to respond to Pause events.
void registerOnPauseListener(PlayablesOnPause callback) {
  _unsetOnPause = ytgame.system.onPause(callback);
}

/// Stops listening to Pause events, and clears [_unsetOnPause].
void unsetOnPauseListener() {
  if (_unsetOnPause != null) {
    _unsetOnPause!();
    _unsetOnPause = null;
  }
}

...

/// Initialization for your game
void initGame() {
  ...
  myGame = ...
  registerOnPauseListener(_onPause);
}

void _onPause() {
  // This is called when a Pause event is received from YT Playables.
  myGame.pauseEngine();
}

/// Teardown for your game
void disposeGame() {
  ...
  unsetOnPauseListener();
}

请参阅完整的 YT Playables API 参考文档