Add camera path animations

Select platform: Android iOS

You can add camera paths animations to your 3D map to provide a more immersive experience for your users. Camera path animations can fly to or fly around a point on the map.

Fly to

The following code sample demonstrates how to animate the camera to fly to a specific point on a 3D map by calling the flyCameraTo method. To use this code sample, follow the instructions in Setup and Add a 3D map to your app to set up your Android Studio project with a basic 3D map. Then, add the following code to the MainActivity.kt file:

// Add imports and define constants
import com.google.android.gms.maps3d.model.latLngAltitude
const val EMPIRE_STATE_BUILDING_LATITUDE = 40.748233
const val EMPIRE_STATE_BUILDING_LONGITUDE = -73.985663

...
  
// Add to the onMap3DViewReady method, after the googleMap3D object has been initialized
googleMap3D.flyCameraTo(
    flyToOptions {
        endCamera = camera {
            center = latLngAltitude {
                latitude = EMPIRE_STATE_BUILDING_LATITUDE
                longitude = EMPIRE_STATE_BUILDING_LONGITUDE
                altitude = 212.0 // in meters
            }
            heading = 34.0 // bearing in degrees
            tilt = 67.0 // relative to vertical
            range = 750.0 // distance away from the focal point in meters
            roll = 0.0 // roll relative to horizontal
        }
        durationInMillis = 2_000
    }
)

Fly around

The following code sample demonstrates how to animate the camera to fly around a specific point on a 3D map by calling the flyCameraAround method. To use this code sample, follow the instructions in Setup and Add a 3D map to your app to set up your Android Studio project with a basic 3D map. Then, add the following code to the MainActivity.kt file:

// Add imports and define constants
import com.google.android.gms.maps3d.model.latLngAltitude
const val EMPIRE_STATE_BUILDING_LATITUDE = 40.748233
const val EMPIRE_STATE_BUILDING_LONGITUDE = -73.985663

...

// Add to the onMap3DViewReady method, after the googleMap3D object has been initialized
googleMap3D.flyCameraAround(
    flyAroundOptions {
        center = camera {
            center = latLngAltitude {
                latitude = EMPIRE_STATE_BUILDING_LATITUDE
                longitude = EMPIRE_STATE_BUILDING_LONGITUDE
                altitude = 212.0
            }
            heading = 34.0
            tilt = 67.0
            range = 750.0
            roll = 0.0
        }
        durationInMillis = 5_000
        rounds = 1.0 // Number of rotations - can be fractional
    }
)