You can specify how a marker should behave when it collides with another
marker or map label by setting the
collisionBehavior
property to one of the following values:
REQUIRED
: The marker should always be displayed regardless of collisions.REQUIRED_AND_HIDES_OPTIONAL
: The marker should always be displayed regardless of collisions. Markers withOPTIONAL_AND_HIDES_LOWER_PRIORITY
collision behavior r the default map labels that overlap with this marker will be hidden.OPTIONAL_AND_HIDES_LOWER_PRIORITY
: The marker should only be displayed if it does not overlap with other markers. If two markers of this type would overlap, the one with the higher draw order is shown. If they have the same draw order, the one with the lower vertical screenposition is shown.
The following code
sample demonstrates each of the collision behavior values. To use this code sample, follow the instructions in
Setup and
Add a 3D map to your app to set
up your Android Studio project with a basic 3D map. Then, add the following code to the
MainActivity.kt
file:
// Add imports import com.google.android.gms.maps3d.model.latLngAltitude ... // Marker 1: REQUIRED googleMap3D.addMarker(markerOptions { position = latLngAltitude { latitude = 52.52027645136134 longitude = 13.408271658592406 altitude = 0.0 } label = "Collision Behavior: REQUIRED" altitudeMode = AltitudeMode.CLAMP_TO_GROUND isExtruded = true isDrawnWhenOccluded = true collisionBehavior = CollisionBehavior.REQUIRED }) // Marker 2: REQUIRED_AND_HIDES_OPTIONAL googleMap3D.addMarker(markerOptions { position = latLngAltitude { latitude = 52.519605780912585 longitude = 13.406867190588198 altitude = 150.0 } label = "Colliding Behavior: REQUIRED_AND_HIDES_OPTIONAL" altitudeMode = AltitudeMode.ABSOLUTE isExtruded = true isDrawnWhenOccluded = true collisionBehavior = CollisionBehavior.REQUIRED_AND_HIDES_OPTIONAL }) // Marker 3: OPTIONAL_AND_HIDES_LOWER_PRIORITY googleMap3D.addMarker(markerOptions { position = latLngAltitude { latitude = 52.519882191069016 longitude = 13.407410777254293 altitude = 50.0 } label = "Colliding Behavior: OPTIONAL_AND_HIDES_LOWER_PRIORITY" altitudeMode = AltitudeMode.RELATIVE_TO_GROUND isExtruded = true isDrawnWhenOccluded = true collisionBehavior = CollisionBehavior.OPTIONAL_AND_HIDES_LOWER_PRIORITY })