Building J2ObjC

Requirements

  • Apple Mac OS X system
  • Latest version of Xcode
  • Apache Maven
  • (Recommended but not required) Google Protocol Buffer source

Building J2ObjC

To build from a command-line in a Terminal window, run:

# Build just the translator and libraries
make dist

# Build the full distribution (including frameworks)
make frameworks

# Build the protocol buffer compiler and runtime for J2ObjC
make protobuf_dist

# Build everything that is included in the project's distribution bundles
make all_dist

Optional Setup for Protocol Buffers

The J2ObjC Protocol Buffers compiler and runtime require that Protocol Buffers 3.3.0 be installed:

  • Download the source code from the Protocol Buffers 3.3.0 release.
  • Follow the C++ installation instructions from the README. Pay attention to the --prefix option to specify your install location.
  • Define the PROTOBUF_ROOT_DIR environment variable to point to your Protocol Buffers install location.

Testing J2ObjC

To test from a command-line in a Terminal window, run:

# Run translator and library unit tests
make test

# Run all unit tests, including for protocol buffers
make test_all

Cleaning/Resetting a Build

# Remove all files generated by the build
make clean

Parallel Builds

The J2ObjC build supports parallel builds, which are specified using the -j<n> flag, where n is the maximum number of concurrent tasks. The maximum depends on how fast/powerful your system is; we suggest starting with -j4. Increase the number to shorten build times if your system can handle it, and decrease it if make fails with system errors.

Building Processor Architectures

As of j2objc release 2.3, 32-bit iOS architectures ("iphone" and "simulator") are not included in the public distribution. You can build j2objc with these by first specifying the J2OBJC_ARCHS environment variable:

$ export J2OBJC_ARCHS="iphone simulator macosx iphone64 watchv7k watch64 watchsimulator simulator64"
$ make -j8 all_dist

This can also be used to speed up the build, by only specifying the architectures your app needs. To only build the 64-bit iOS ("iphone64") and its associated simulator ("simulator64"), for example, define J2OBJC_ARCHS="iphone64 simulator64" before running make.