Game.onGameOver 方法
使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
设置在用户进入游戏结束状态时的处理程序。
签名
onGameOver(handler: (gameId: string) => void): void;
参数
名称 |
类型 |
可选 |
说明 |
handler |
(gameId: string) => void |
否 |
|
返回结果
void
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最后更新时间 (UTC):2024-12-06。
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2024-12-06。"],[[["The `onGameOver` function allows you to set a custom handler that will be executed when a game ends."],["The handler function receives the game's ID as a parameter, enabling specific actions based on the game that ended."],["When the game is over, the provided handler function is called, providing the game's ID."]]],[]]