This guide shows you how to use the achievements APIs in an Android application
to unlock and display achievements in your game. The APIs can be found
Before you begin
If you haven't already done so, you might find it helpful to review the achievements game concepts.
- Follow the instructions for installing and setting up your app to use Play Game services in the Set Up Google Play Services SDK guide.
- Define the achievements that you want your game to unlock or display, by following the instructions in the Google Play Developer Console guide.
- Download and review the achievements code samples in the Downloads page.
- You should also familiarize yourself with the recommendations described in Quality Checklist.
Once the player is signed in and the
connected, your game can start using the achievements APIs.
To unlock an achievement, call the
unlock() method and and pass in the
If the achievement is of the incremental type (that is, several steps are required to
unlock it), call
Games.Achievements.increment(mGoogleApiClient, "my_incremental_achievment_id", 1);
You do not need to write additional code to unlock the achievement; Play Game services automatically unlocks the achievement once it reaches its required number of steps.
A good practice is to define the achievement IDs in the
strings.xml file, so
your game can reference the achievements by resource ID. When making calls to update and load achievements, make sure to also follow these best practices to avoid exceeding your API quota.
To show a player's achievements, call
getAchievementsIntent() to get an
Intent to create the default achievements UI. Your game can then bring up the UI by calling
startActivityForResult. In the following snippet,
REQUEST_ACHIEVEMENTS is an arbitrary integer used as the request code.
An example of the default achievements UI is shown below.