游戏付款
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AdSense 代码应与游戏放置在同一文档中,即包含用于呈现游戏和画布元素的代码的文档(如果存在)。
因此,托管游戏的一方可控制此代码,并负责配置发布商 ID,以及传递到该代码的任何其他变现设置。从这个意义上来讲,他们是变现设置和付款事宜的“负责人”,负责与其他方的任何进一步收益分成。
H5 游戏的发行安排可能很复杂。目前,我们支持简单的单向收益分成(即由 AdSense 正常付款)。这是一个不断发展变化的领域。
发行示例
以下是一些发行示例:
发布商直接将游戏嵌入自己的网站。他们托管该游戏,因此是变现设置和付款事宜的负责人。
发布商利用 iframe 嵌入自己的游戏,将游戏托管在主网站以外的网址上。这种情况下依然由他们托管游戏并控制变现设置和付款事宜。
发布商 (A) 与发行商 (B) 托管的游戏相关联。在这种情况下,由发行商托管游戏,因此也由发行商控制代码、配置变现设置和收益分成方式:
注意事项
- 此代码和游戏应始终在同一文档中。
- 由托管游戏的一方控制游戏的变现设置。
如未另行说明,那么本页面中的内容已根据知识共享署名 4.0 许可获得了许可,并且代码示例已根据 Apache 2.0 许可获得了许可。有关详情,请参阅 Google 开发者网站政策。Java 是 Oracle 和/或其关联公司的注册商标。
最后更新时间 (UTC):2024-11-22。
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