Response Types
Types used by accessors to supply status / value pairs.
Summary
Response types are either returned through a callback, as explained in Callbacks, or through a blocking function, as defined in Managers.
Each response type contains both data and a ResponseStatus. In cases where the ResponseStatus IsSuccess(), the corresponding data is Valid() (in the case of a single data value) or is non-empty (in the case of a vector).
In cases where the ResponseStatus IsError(), the corresponding data is !Valid() (in the case of a single data value) or is empty (in the case of a vector).
Enumerations |
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StatusCode
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enum Status code values returned in the status field. |
Typedefs |
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PlayerSelectUIResponse
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typedefTurnBasedMultiplayerManager::PlayerSelectUIResponse
Data and ResponseStatus for the ShowPlayerSelectUI operation. |
Structs |
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gpg:: |
Details about a remote endpoint that the app has discovered. |
gpg:: |
Contains data and response statuses for all leaderboards. |
gpg:: |
Contains all data and response statuses for all leaderboard score summaries. |
gpg:: |
Holds data for a leaderboard, along with a response status. |
gpg:: |
Returns response status and data from the accessed score page. |
gpg:: |
Data and response status for a specified leaderboard score summary. |
gpg:: |
A response which contains a vector of players. |
gpg:: |
Holds all player data, along with a response status. |
gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
Holds the data for an updated snapshot, along with a response status. |
gpg:: |
Holds the data for a particular requested snapshot along with a response status. |
gpg:: |
Reads response status and snapshot data returned from a snapshot read operation. |
gpg:: |
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gpg:: |
The ID and name of an instance registered on this device. |
gpg:: |
Holds all PlayerStats data, along with a response status. |
gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
Holds data for video capabilities, along with a response status. |
gpg:: |
Holds data for video capture state, along with a response status. |
gpg:: |
Holds whether or not a capture mode (specified in |
Enumerations
StatusCode
StatusCode
Status code values returned in the status
field.
Typedefs
PlayerSelectUIResponse
TurnBasedMultiplayerManager::PlayerSelectUIResponse PlayerSelectUIResponse
Data
and ResponseStatus
for the ShowPlayerSelectUI
operation.
This is shared with Turn Based multiplayer.