gpg::MultiplayerInvitation

#include <multiplayer_invitation.h>

A data structure containing data about the current state of an invitation to a turn-based match.

Summary

Constructors and Destructors

MultiplayerInvitation()
MultiplayerInvitation(std::shared_ptr< const TurnBasedMatchImpl > impl)
Constructs a MultiplayerInvitation from a shared_ptr to a TurnBasedMatchImpl.
MultiplayerInvitation(std::shared_ptr< const RealTimeRoomImpl > impl)
Constructs a MultiplayerInvitation from a shared_ptr to a RealTimeRoomImpl.
MultiplayerInvitation(const MultiplayerInvitation & copy_from)
Creates a copy of an existing MultiplayerInvitation.
MultiplayerInvitation(MultiplayerInvitation && move_from)
Moves an existing MultiplayerInvitation into a new one.

Public functions

AutomatchingSlotsAvailable() const
uint32_t
Returns the number of available auto-matching slots for the match for which this object is an invitation.
CreationTime() const
Returns the time at which the TurnBasedMatch for this invitation was created (expressed as milliseconds since the Unix epoch).
Id() const
const std::string &
Returns an ID that uniquely identifies this MultiplayerInvitation.
InvitingParticipant() const
Returns the participant who invited the local participant to the TurnBasedMatch for this invitation.
Participants() const
const std::vector< MultiplayerParticipant > &
A vector of all participants in the TurnBasedMatch for this invitation.
Type() const
Identifies whether this invitation is for a RealTimeRoom or a TurnBasedMatch.
Valid() const
bool
Returns true if this MultiplayerInvitation is populated with data.
Variant() const
uint32_t
Returns a game-specific variant identifier that a game can use to identify game mode.
operator=(const MultiplayerInvitation & copy_from)
Assigns this MultiplayerInvitation by copying from another one.
operator=(MultiplayerInvitation && move_from)
Assigns this MultiplayerInvitation by moving another one into it.

Public functions

AutomatchingSlotsAvailable

uint32_t AutomatchingSlotsAvailable() const 

Returns the number of available auto-matching slots for the match for which this object is an invitation.

This value is equal to the number of auto-matching slots with which the match was created, minus the number of participants who have already been added via auto-matching. Valid must return true for this function to be usable.

CreationTime

Timestamp CreationTime() const 

Returns the time at which the TurnBasedMatch for this invitation was created (expressed as milliseconds since the Unix epoch).

Valid must return true for this function to be usable.

Id

const std::string & Id() const 

Returns an ID that uniquely identifies this MultiplayerInvitation.

Valid must return true for this function to be usable.

InvitingParticipant

MultiplayerParticipant InvitingParticipant() const 

Returns the participant who invited the local participant to the TurnBasedMatch for this invitation.

Valid must return true for this function to be usable.

MultiplayerInvitation

 MultiplayerInvitation()

MultiplayerInvitation

 MultiplayerInvitation(
  std::shared_ptr< const TurnBasedMatchImpl > impl
)

Constructs a MultiplayerInvitation from a shared_ptr to a TurnBasedMatchImpl.

Intended for internal use by the API.

MultiplayerInvitation

 MultiplayerInvitation(
  std::shared_ptr< const RealTimeRoomImpl > impl
)

Constructs a MultiplayerInvitation from a shared_ptr to a RealTimeRoomImpl.

Intended for internal use by the API.

MultiplayerInvitation

 MultiplayerInvitation(
  const MultiplayerInvitation & copy_from
)

Creates a copy of an existing MultiplayerInvitation.

MultiplayerInvitation

 MultiplayerInvitation(
  MultiplayerInvitation && move_from
)

Moves an existing MultiplayerInvitation into a new one.

Participants

const std::vector< MultiplayerParticipant > & Participants() const 

A vector of all participants in the TurnBasedMatch for this invitation.

Valid must return true for this function to be usable.

Type

MultiplayerInvitationType Type() const 

Identifies whether this invitation is for a RealTimeRoom or a TurnBasedMatch.

Valid

bool Valid() const 

Returns true if this MultiplayerInvitation is populated with data.

Must be true in order for the getter functions (Id, Variant, etc.) on this MultiplayerInvitation object to be usable.

Variant

uint32_t Variant() const 

Returns a game-specific variant identifier that a game can use to identify game mode.

Valid must return true for this function to be usable.

operator=

MultiplayerInvitation & operator=(
  const MultiplayerInvitation & copy_from
)

Assigns this MultiplayerInvitation by copying from another one.

operator=

MultiplayerInvitation & operator=(
  MultiplayerInvitation && move_from
)

Assigns this MultiplayerInvitation by moving another one into it.

傳送您對下列選項的寶貴意見...

這個網頁
Play Games Services for C++
Play Games Services for C++