In questa pagina viene spiegato come utilizzare lo strumento di analisi dei bundle in Sala giochi.
Istruzioni
L'analizzatore del bundle di Sala giochi può essere eseguito su un bundle di giochi Sala giochi per diverse convalide del bundle di giochi prima di caricare gli asset su Google Drive.
Prerequisiti
- Installa Python 3.
Crea lo script
- Identifica una directory sul tuo computer per creare lo script (esempio:
~/scripts
). - Utilizzando il codice campione fornito, crea un file sul tuo computer
chiamato
playables_bundle_analyzer.py
.
Esegui lo script per analizzare il bundle del gioco
- Apri una finestra del terminale sulla macchina e vai alla directory
contenente lo script
playables_bundle_analyzer.py
. Esegui lo script eseguendo questo comando, sostituendo
[GAME_DIRECTORY_PATH]
con il percorso effettivo della directory del bundle di giochi:python3 playables_bundle_analyzer.py [GAME_DIRECTORY_PATH]
Verrà generato un report di analisi dei bundle nella directory dello script. Sarà nominato
playable_bundle_analysis_report.txt
.Per saperne di più, consulta i Requisiti di stabilità e prestazioni sul requisito delle dimensioni dei pacchetti e dei nomi dei file.
Codice
# Copyright 2024 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Contains functions to analyze the Playable game bundles."""
import argparse
import os
import re
from typing import Dict, List, Union
SIZE_LIMITS = {
"file": 31457280, # 30 MiB
"bundle": 262144000, # 250 MiB
}
class BundleAnalyzer:
"""Class for analyzing Playable game bundles."""
def __init__(self, directory_path):
"""Initializes the BundleAnalyzer object with the specified directory path.
Args:
directory_path: The path to the directory to analyze.
"""
self.directory_path = directory_path
self.total_size = 0
self.filenames_with_issues = []
self.files_too_large = []
def analyze(self):
"""Analyzes the Playable game bundle and stores the results.
This function iterates through the directory and its subdirectories,
calculating the total size, and identifying files with
issues like unsupported characters, duplicates, and exceeding size limits.
"""
for root, _, files in os.walk(self.directory_path):
for filename in files:
file_path = os.path.join(root, filename)
file_size = os.path.getsize(file_path)
self.total_size += file_size
if file_size > SIZE_LIMITS["file"]:
self.files_too_large.append(file_path)
if not is_valid_filename(filename):
self.filenames_with_issues.append(file_path)
def get_results(self) -> Dict[str, Union[List[str], List[str], int]]:
"""Returns a dictionary containing the analysis results.
The dictionary includes information about the total number of files,
files with issues, files exceeding size limits,
and the total size of the bundle.
"""
return {
"filenames_with_issues": self.filenames_with_issues,
"files_too_large": self.files_too_large,
"total_size": self.total_size,
}
def is_valid_filename(filename: str) -> bool:
"""Checks if the filename contains valid characters.
Create a regular expression that matches allowed bundle file characters
Args:
filename: The filename to be validated.
Returns:
True if the filename is valid, False otherwise.
"""
pattern = r"^[a-zA-Z0-9\-\._]+$"
return bool(re.fullmatch(pattern, filename))
def main():
"""Main function that runs the BundleAnalyzer.
Parses command line arguments, creates a BundleAnalyzer instance,
runs the analysis, and output the results.
"""
parser = argparse.ArgumentParser(description="Analyze file size")
parser.add_argument("path", help="Path to file or directory")
args = parser.parse_args()
analyzer = BundleAnalyzer(args.path)
analyzer.analyze()
analysis_result = analyzer.get_results()
with open("playable_bundle_analysis_report.txt", "w") as f:
if analysis_result["filenames_with_issues"]:
print(
"Files with unsupported characters:"
f" {analysis_result['filenames_with_issues']}",
file=f,
)
if analysis_result["files_too_large"]:
print(
f"Files too large: {analysis_result['files_too_large']}",
file=f,
)
if analysis_result["total_size"] > SIZE_LIMITS["bundle"]:
print(
f"Total bundle is too large:: {analysis_result['total_size']} bytes",
file=f,
)
if __name__ == "__main__":
main()