[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-08-21 UTC."],[[["\u003cp\u003e\u003ccode\u003eIMACuepoint\u003c/code\u003e is a data object that represents a cuepoint for a single ad break.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties for the cuepoint's \u003ccode\u003estartTime\u003c/code\u003e and \u003ccode\u003eendTime\u003c/code\u003e in seconds.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eIMACuepoint\u003c/code\u003e also has a \u003ccode\u003eplayed\u003c/code\u003e property (accessible via \u003ccode\u003eisPlayed\u003c/code\u003e in Swift) that indicates if the cuepoint has been played.\u003c/p\u003e\n"]]],[],null,["# GoogleInteractiveMediaAds Framework Reference\n\nIMACuepoint\n===========\n\n @interface IMACuepoint : NSObject\n\nData object representation of a cuepoint for a single ad break.\n- `\n ``\n ``\n `\n\n ### [startTime](#/c:objc(cs)IMACuepoint(py)startTime)\n\n `\n ` \n The start time of the cuepoint in seconds. \n\n #### Declaration\n\n Swift \n\n var startTime: TimeInterval { get }\n\n Objective-C \n\n @property (nonatomic, readonly) NSTimeInterval startTime;\n\n- `\n ``\n ``\n `\n\n ### [endTime](#/c:objc(cs)IMACuepoint(py)endTime)\n\n `\n ` \n The end time of the cuepoint in seconds. \n\n #### Declaration\n\n Swift \n\n var endTime: TimeInterval { get }\n\n Objective-C \n\n @property (nonatomic, readonly) NSTimeInterval endTime;\n\n- `\n ``\n ``\n `\n\n ### [played](#/c:objc(cs)IMACuepoint(py)played)\n\n `\n ` \n Specifies whether this cuepoint has been played. \n\n #### Declaration\n\n Swift \n\n var isPlayed: Bool { get }\n\n Objective-C \n\n @property (nonatomic, readonly, getter=isPlayed) BOOL played;"]]