Managers
Per-feature managers group related Game Services functionality together.
Summary
As described on the main page, Manager classes are used to group related GameServices functionality. Methods on Manager classes follow the Game Services threading model.
Classes |
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gpg:: |
Gets and sets various achievement-related data. |
gpg:: |
Gets and sets various leaderboard-related data. |
gpg:: |
Gets and sets various player-related data. |
gpg:: |
Fetches, modifies, handles messaging for, and creates |
gpg:: |
Builds one or more RealTimeRoomConfig objects. |
gpg:: |
Gets and sets various snapshot-related data. |
gpg:: |
Gets and sets various stats-related data. |
gpg:: |
Fetches, modifies and creates |
gpg:: |
Gets and sets various video-related data. |
Structs |
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gpg:: |
Holds all data for all achievements, along with a response status. |
gpg:: |
Contains data and response status for a single achievement. |
gpg:: |
Contains all data and response statuses for all leaderboard score summaries. |
gpg:: |
Returns response status and data from the accessed score page. |
gpg:: |
Data and response status for a specified leaderboard score summary. |
gpg:: |
A response which contains a vector of players. |
gpg:: |
Holds all player data, along with a response status. |
gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
Holds the data for an updated snapshot, along with a response status. |
gpg:: |
Holds the data for a particular requested snapshot along with a response status. |
gpg:: |
Reads response status and snapshot data returned from a snapshot read operation. |
gpg:: |
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gpg:: |
Holds all PlayerStats data, along with a response status. |
gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
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gpg:: |
Holds data for video capabilities, along with a response status. |
gpg:: |
Holds data for video capture state, along with a response status. |
gpg:: |
Holds whether or not a capture mode (specified in |