gpg::IMessageListener

This is an abstract class.

#include <i_message_listener.h>

Defines an interface which can be delivered messages from remote endpoints.

Summary

Constructors and Destructors

~IMessageListener()

Public functions

OnDisconnected(int64_t client_id, const std::string & remote_endpoint_id)=0
virtual void
Invoked when a remote endpoint is disconnected.
OnMessageReceived(int64_t client_id, const std::string & remote_endpoint_id, const std::vector< uint8_t > & payload, bool is_reliable)=0
virtual void
Invoked when a message is received from a remote endpoint.

Public functions

OnDisconnected

virtual void OnDisconnected(
  int64_t client_id,
  const std::string & remote_endpoint_id
)=0

Invoked when a remote endpoint is disconnected.

OnMessageReceived

virtual void OnMessageReceived(
  int64_t client_id,
  const std::string & remote_endpoint_id,
  const std::vector< uint8_t > & payload,
  bool is_reliable
)=0

Invoked when a message is received from a remote endpoint.

~IMessageListener

virtual  ~IMessageListener()

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Play Games Services for C++
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