Dance Tonite is an ever-changing VR collaboration with the band LCD Soundsystem and their fans. Built in WebVR, the project works across platforms–with and without VR–giving users a different role into the experience depending on their device. Project creators Jonathan Puckey, Moniker and Google’s Data Arts Team’s creative decisions and advanced optimization techniques enabled high-quality performance–close to 60FPS for 3DoF and 90FPS for 6DoF–and a compelling user experience across all platforms using a single codebase.
The PlayCanvas WebVR Lab is a living project from the PlayCanvas team. It represents the team's research into developing scalable and responsive WebVR applications for all devices. It elegantly scales from a Google Cardboard or a Daydream View headset to a desktop VR device. The project is continually updated with new experiments that implement core interactions like teleportation, grabbing, manipulating objects, user interface and controllers.
With WebVR, anyone can explore Matterport's library of over 300,000 VR Spaces with a WebVR-enabled browser. Tour everything from celebrity homes to museums, canyons, iconic architecture, and beyond.
Within is a platform for storytelling in virtual reality and is available everywhere VR is. This includes the web. Leveraging WebVR, viewers are able to go to a website, click a link, and immediately watch Within’s films in immersive VR - including high end head-mounted displays. During the development process the team discovered rendering text is difficult in this new environment, and they created an example using shaders to make it a smoother process.
Six artists were invited to paint, design, and sculpt in VR. This is the process for how we recorded their sessions, converted the data, and presented it in real-time with web browsers.