BlinkOn 6 Day 1 Talk 4: Houdini and the Future of Web
Stay organized with collections
Save and categorize content based on your preferences.
Ian Kilpatrick, Shane Stephens and Eddy Mead
Slides: http://bit.ly/blinkon-6-houdini
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2024-08-06 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-08-06 UTC."],[[["\u003cp\u003eThe Houdini FX software has transformed from a niche tool into a mainstream application extensively used across diverse industries and applications, including film, TV, advertising, and games, due to its procedural workflows that offer flexibility and a non-destructive environment.\u003c/p\u003e\n"],["\u003cp\u003eHoudini's node-based system allows for procedural workflows, granting artists unparalleled control, enabling the creation of intricate effects and simulations, fostering a non-destructive environment ideal for complex scenes, large datasets, and extensive iterative changes without data loss.\u003c/p\u003e\n"],["\u003cp\u003eHoudini's flexibility and adaptability cater to various domains, showcasing success across games, film, TV, advertising, and extending its reach into scientific visualization and virtual production through its robust toolset and dynamic nature.\u003c/p\u003e\n"],["\u003cp\u003eHoudini distinguishes itself from conventional animation tools like Maya and 3ds Max through its emphasis on proceduralism, enabling artists to design adjustable systems and workflows, fostering the construction of customizable assets, and the generation of countless iterations, as well as providing powerful tools for simulations.\u003c/p\u003e\n"],["\u003cp\u003eSideFX, Houdini's developer, actively nurtures a vibrant community with initiatives like Houdini Indie, a tailored version of the software for small studios and freelancers, empowering new users to explore and master the platform, making Houdini accessible across various budget levels and user scales.\u003c/p\u003e\n"]]],["The provided content lists Ian Kilpatrick, Shane Stephens, and Eddy Mead as participants. A link to slides for \"BlinkOn 6 - Houdini\" is also included. The core information is the identification of these individuals and a resource link, presumably related to a presentation or discussion on the topic of Houdini at the BlinkOn 6 conference. No further actions or details are described.\n"],null,["# BlinkOn 6 Day 1 Talk 4: Houdini and the Future of Web\n\nIan Kilpatrick, Shane Stephens and Eddy Mead\n\nSlides: http://bit.ly/blinkon-6-houdini"]]