games  v1
Public Member Functions | List of all members
google_games_api::TurnBasedMatchesResource_SyncMethod Class Reference

#include <games_service.h>

Inheritance diagram for google_games_api::TurnBasedMatchesResource_SyncMethod:
google_games_api::GamesServiceBaseRequest

Public Member Functions

 TurnBasedMatchesResource_SyncMethod (const GamesService *_service_, client::AuthorizationCredential *_credential_)
 
virtual ~TurnBasedMatchesResource_SyncMethod ()
 
void clear_include_match_data ()
 
bool get_include_match_data () const
 
void set_include_match_data (bool value)
 
void clear_language ()
 
const string & get_language () const
 
string * mutable_language ()
 
void set_language (const string &value)
 
void clear_max_completed_matches ()
 
int32 get_max_completed_matches () const
 
void set_max_completed_matches (int32 value)
 
void clear_max_results ()
 
int32 get_max_results () const
 
void set_max_results (int32 value)
 
void clear_page_token ()
 
const string & get_page_token () const
 
string * mutable_pageToken ()
 
void set_page_token (const string &value)
 
virtual util::Status AppendVariable (const StringPiece &variable_name, const client::UriTemplateConfig &config, string *target)
 
virtual util::Status AppendOptionalQueryParameters (string *target)
 
util::Status ExecuteAndParseResponse (TurnBasedMatchSync *data)
 
- Public Member Functions inherited from google_games_api::GamesServiceBaseRequest
 GamesServiceBaseRequest (const client::ClientService *service, client::AuthorizationCredential *credential, client::HttpRequest::HttpMethod method, const StringPiece &uri_template)
 
virtual ~GamesServiceBaseRequest ()
 
void clear_alt ()
 
const string & get_alt () const
 
string * mutable_alt ()
 
void set_alt (const string &value)
 
void clear_fields ()
 
const string & get_fields () const
 
string * mutable_fields ()
 
void set_fields (const string &value)
 
void clear_key ()
 
const string & get_key () const
 
string * mutable_key ()
 
void set_key (const string &value)
 
void clear_oauth_token ()
 
const string & get_oauth_token () const
 
string * mutable_oauthToken ()
 
void set_oauth_token (const string &value)
 
void clear_pretty_print ()
 
bool get_pretty_print () const
 
void set_pretty_print (bool value)
 
void clear_quota_user ()
 
const string & get_quota_user () const
 
string * mutable_quotaUser ()
 
void set_quota_user (const string &value)
 
void clear_user_ip ()
 
const string & get_user_ip () const
 
string * mutable_userIp ()
 
void set_user_ip (const string &value)
 

Additional Inherited Members

- Protected Member Functions inherited from google_games_api::GamesServiceBaseRequest
void AddJsonContentToRequest (const client::JsonCppData *content)
 

Detailed Description

Implements the sync method.

This class uses the Command Pattern. Construct an instance with the required parameters, then set any additional optional parameters by using the attribute setters. To invoke the method, call Execute.

One or more of these authorization scopes are required for this method: https://www.googleapis.com/auth/games

Constructor & Destructor Documentation

◆ TurnBasedMatchesResource_SyncMethod()

google_games_api::TurnBasedMatchesResource_SyncMethod::TurnBasedMatchesResource_SyncMethod ( const GamesService _service_,
client::AuthorizationCredential *  _credential_ 
)

The standard constructor takes all the required method parameters.

Parameters
[in]<em>service</em>The service instance to send to when executed.
[in]<em>credential</em>If not NULL, the credential to authorize with. In practice this is supplied by the user code that is creating the method instance.

◆ ~TurnBasedMatchesResource_SyncMethod()

google_games_api::TurnBasedMatchesResource_SyncMethod::~TurnBasedMatchesResource_SyncMethod ( )
virtual

Standard destructor.

Member Function Documentation

◆ AppendOptionalQueryParameters()

util::Status google_games_api::TurnBasedMatchesResource_SyncMethod::AppendOptionalQueryParameters ( string *  target)
virtual

Appends the optional query parameters to the target URL.

Parameters
[in,out]targetThe URL string to append to.

Reimplemented from google_games_api::GamesServiceBaseRequest.

◆ AppendVariable()

util::Status google_games_api::TurnBasedMatchesResource_SyncMethod::AppendVariable ( const StringPiece &  variable_name,
const client::UriTemplateConfig &  config,
string *  target 
)
virtual

Appends variable value to the target string.

This is a helper function used to resolve templated variables in the URI.

Parameters
[in]variable_nameThe name of the templated variable.
[in]configA pass-through parameter used for lists and maps.
[in,out]targetThe string to append the value to.

Reimplemented from google_games_api::GamesServiceBaseRequest.

◆ clear_include_match_data()

void google_games_api::TurnBasedMatchesResource_SyncMethod::clear_include_match_data ( )
inline

Clears the 'includeMatchData' attribute so it is no longer set.

◆ clear_language()

void google_games_api::TurnBasedMatchesResource_SyncMethod::clear_language ( )
inline

Clears the 'language' attribute so it is no longer set.

◆ clear_max_completed_matches()

void google_games_api::TurnBasedMatchesResource_SyncMethod::clear_max_completed_matches ( )
inline

Clears the 'maxCompletedMatches' attribute so it is no longer set.

◆ clear_max_results()

void google_games_api::TurnBasedMatchesResource_SyncMethod::clear_max_results ( )
inline

Clears the 'maxResults' attribute so it is no longer set.

◆ clear_page_token()

void google_games_api::TurnBasedMatchesResource_SyncMethod::clear_page_token ( )
inline

Clears the 'pageToken' attribute so it is no longer set.

◆ ExecuteAndParseResponse()

util::Status google_games_api::TurnBasedMatchesResource_SyncMethod::ExecuteAndParseResponse ( TurnBasedMatchSync data)
inline

Executes the method and parses the response into a data object on success.

Parameters
[out]dataLoads from the response payload JSON data on success.
Returns
Success if an HTTP 2xx response was received. Otherwise the status indicates the reason for failure. Finer detail may be available from the underlying http_request to distinguish the transport_status from the overal HTTP request status.

◆ get_include_match_data()

bool google_games_api::TurnBasedMatchesResource_SyncMethod::get_include_match_data ( ) const
inline

Gets the optional 'includeMatchData' attribute.

If the value is not set then the default value will be returned.

◆ get_language()

const string& google_games_api::TurnBasedMatchesResource_SyncMethod::get_language ( ) const
inline

Gets the optional 'language' attribute.

If the value is not set then the default value will be returned.

◆ get_max_completed_matches()

int32 google_games_api::TurnBasedMatchesResource_SyncMethod::get_max_completed_matches ( ) const
inline

Gets the optional 'maxCompletedMatches' attribute.

If the value is not set then the default value will be returned.

◆ get_max_results()

int32 google_games_api::TurnBasedMatchesResource_SyncMethod::get_max_results ( ) const
inline

Gets the optional 'maxResults' attribute.

If the value is not set then the default value will be returned.

◆ get_page_token()

const string& google_games_api::TurnBasedMatchesResource_SyncMethod::get_page_token ( ) const
inline

Gets the optional 'pageToken' attribute.

If the value is not set then the default value will be returned.

◆ mutable_language()

string* google_games_api::TurnBasedMatchesResource_SyncMethod::mutable_language ( )
inline

Gets a modifiable pointer to the optional language' attribute.

Returns
The value can be set by dereferencing the pointer.

◆ mutable_pageToken()

string* google_games_api::TurnBasedMatchesResource_SyncMethod::mutable_pageToken ( )
inline

Gets a modifiable pointer to the optional pageToken' attribute.

Returns
The value can be set by dereferencing the pointer.

◆ set_include_match_data()

void google_games_api::TurnBasedMatchesResource_SyncMethod::set_include_match_data ( bool  value)
inline

Sets the 'includeMatchData' attribute.

Parameters
[in]valueTrue if match data should be returned in the response. Note that not all data will necessarily be returned if include_match_data is true; the server may decide to only return data for some of the matches to limit download size for the client. The remainder of the data for these matches will be retrievable on request.

◆ set_language()

void google_games_api::TurnBasedMatchesResource_SyncMethod::set_language ( const string &  value)
inline

Sets the 'language' attribute.

Parameters
[in]valueThe preferred language to use for strings returned by this method.

◆ set_max_completed_matches()

void google_games_api::TurnBasedMatchesResource_SyncMethod::set_max_completed_matches ( int32  value)
inline

Sets the 'maxCompletedMatches' attribute.

Parameters
[in]valueThe maximum number of completed or canceled matches to return in the response. If not set, all matches returned could be completed or canceled.

◆ set_max_results()

void google_games_api::TurnBasedMatchesResource_SyncMethod::set_max_results ( int32  value)
inline

Sets the 'maxResults' attribute.

Parameters
[in]valueThe maximum number of matches to return in the response, used for paging. For any response, the actual number of matches to return may be less than the specified maxResults.

◆ set_page_token()

void google_games_api::TurnBasedMatchesResource_SyncMethod::set_page_token ( const string &  value)
inline

Sets the 'pageToken' attribute.

Parameters
[in]valueThe token returned by the previous request.

The documentation for this class was generated from the following files: