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games
v1
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#include <player.h>
Public Member Functions | |
| PlayerName (const Json::Value &storage) | |
| PlayerName (Json::Value *storage) | |
| virtual | ~PlayerName () |
| const StringPiece | GetTypeName () const |
| bool | has_family_name () const |
| void | clear_family_name () |
| const StringPiece | get_family_name () const |
| void | set_family_name (const StringPiece &value) |
| bool | has_given_name () const |
| void | clear_given_name () |
| const StringPiece | get_given_name () const |
| void | set_given_name (const StringPiece &value) |
Static Public Member Functions | |
| static PlayerName * | New () |
An object representation of the individual components of the player's name. For some players, these fields may not be present.
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explicit |
Standard constructor for an immutable data object instance.
| [in] | storage | The underlying data storage for this instance. |
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explicit |
Standard constructor for a mutable data object instance.
| [in] | storage | The underlying data storage for this instance. |
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virtual |
Standard destructor.
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inline |
Clears the 'familyName' attribute.
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inline |
Clears the 'givenName' attribute.
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inline |
Get the value of the 'familyName' attribute.
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inline |
Get the value of the 'givenName' attribute.
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inline |
Returns a string denoting the type of this data object.
google_games_api::PlayerName
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inline |
Determine if the 'familyName' attribute was set.
familyName' attribute was set.
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inline |
Determine if the 'givenName' attribute was set.
givenName' attribute was set.
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static |
Creates a new default instance.
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inline |
Change the 'familyName' attribute.
The family name of this player. In some places, this is known as the last name.
| [in] | value | The new value. |
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inline |
Change the 'givenName' attribute.
The given name of this player. In some places, this is known as the first name.
| [in] | value | The new value. |