Diffuser des annonces et découvrir

Configurer le gestionnaire de connexions

Le gestionnaire de connexions gère tous les événements de connexion et sert d'interface pour le transfert des données entre les appareils. Il s'agit d'une exigence pour la publicité et la découverte.

Tout d'abord, un ID de service doit être choisi pour identifier votre application de manière unique. Nous vous recommandons d'utiliser le nom de package de votre application (par exemple, com.example.app).

Ensuite, choisissez une stratégie pour votre cas d'utilisation. La stratégie que vous sélectionnez détermine la topologie de connexion de votre application (.cluster, .star .pointToPoint).

Initialisez le gestionnaire de connexions et implémentez ses méthodes de délégation:

Swift

import NearbyConnections

class Example {
  let connectionManager: ConnectionManager

  init() {
    connectionManager = ConnectionManager(serviceID: "com.example.app", strategy: .cluster)
    connectionManager.delegate = self
  }
}

extension Example: ConnectionManagerDelegate {
  func connectionManager(
    _ connectionManager: ConnectionManager, didReceive verificationCode: String,
    from endpointID: EndpointID, verificationHandler: @escaping (Bool) -> Void) {
    // Optionally show the user the verification code. Your app should call this handler
    // with a value of `true` if the nearby endpoint should be trusted, or `false`
    // otherwise.
    verificationHandler(true)
  }

  func connectionManager(
    _ connectionManager: ConnectionManager, didReceive data: Data,
    withID payloadID: PayloadID, from endpointID: EndpointID) {
    // A simple byte payload has been received. This will always include the full data.
  }

  func connectionManager(
    _ connectionManager: ConnectionManager, didReceive stream: InputStream,
    withID payloadID: PayloadID, from endpointID: EndpointID,
    cancellationToken token: CancellationToken) {
    // We have received a readable stream.
  }

  func connectionManager(
    _ connectionManager: ConnectionManager,
    didStartReceivingResourceWithID payloadID: PayloadID,
    from endpointID: EndpointID, at localURL: URL,
    withName name: String, cancellationToken token: CancellationToken) {
    // We have started receiving a file. We will receive a separate transfer update
    // event when complete.
  }

  func connectionManager(
    _ connectionManager: ConnectionManager,
    didReceiveTransferUpdate update: TransferUpdate,
    from endpointID: EndpointID, forPayload payloadID: PayloadID) {
    // A success, failure, cancelation or progress update.
  }

  func connectionManager(
    _ connectionManager: ConnectionManager, didChangeTo state: ConnectionState,
    for endpointID: EndpointID) {
    switch state {
    case .connecting:
      // A connection to the remote endpoint is currently being established.
    case .connected:
      // We're connected! Can now start sending and receiving data.
    case .disconnected:
      // We've been disconnected from this endpoint. No more data can be sent or received.
    case .rejected:
      // The connection was rejected by one or both sides.
    }
  }
}

Diffusez des annonces

Pour commencer à diffuser des annonces, initialisez l'annonceur, implémentez ses méthodes déléguées et appelez startAdvertising(using:).

Swift

import NearbyConnections

class Example {
  let connectionManager: ConnectionManager
  let advertiser: Advertiser

  init() {
    connectionManager = ConnectionManager(serviceID: "com.example.app", strategy: .cluster)
    connectionManager.delegate = self

    advertiser = Advertiser(connectionManager: connectionManager)
    advertiser.delegate = self

    // The endpoint info can be used to provide arbitrary information to the
    // discovering device (e.g. device name or type).
    advertiser.startAdvertising(using: "My Device".data(using: .utf8)!)
  }
}

extension Example: AdvertiserDelegate {
  func advertiser(
    _ advertiser: Advertiser, didReceiveConnectionRequestFrom endpointID: EndpointID,
    with context: Data, connectionRequestHandler: @escaping (Bool) -> Void) {
    // Accept or reject any incoming connection requests. The connection will still need to
    // be verified in the connection manager delegate.
    connectionRequestHandler(true)
  }
}

Lancer l'exploration

Pour commencer la découverte, initialisez le Discover, implémentez ses méthodes déléguées et appelez startDiscovery().

Swift

import NearbyConnections

class Example {
  let connectionManager: ConnectionManager
  let discoverer: Discoverer

  init() {
    connectionManager = ConnectionManager(serviceID: "com.example.app", strategy: .cluster)
    connectionManager.delegate = self

    discoverer = Discoverer(connectionManager: connectionManager)
    discoverer.delegate = self

    discoverer.startDiscovery()
  }
}

extension Example: DiscovererDelegate {
  func discoverer(
    _ discoverer: Discoverer, didFind endpointID: EndpointID, with context: Data) {
    // An endpoint was found.
  }

  func discoverer(_ discoverer: Discoverer, didLose endpointID: EndpointID) {
    // A previously discovered endpoint has gone away.
  }
}