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All Updates tagged: canvas

Get started with GPU Compute on the Web

This article is about me playing with the experimental WebGPU API and sharing my journey with web developers interested in performing data-parallel computations using the GPU.

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New in Chrome 75

Chrome 75 is rolling out now. There’s a new way to reduce latency on canvas elements. Web apps can now share files to other installed apps using the system level share sheet. All of talks from Google I/O are on our YouTube channel. And plenty more. Let’s dive in and see what’s new for developers in Chrome 75!

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OffscreenCanvas — Speed up Your Canvas Operations with a Web Worker

OffscreenCanvasAPI is available as of Chrome 69. This article explains how you can use it to achieve performance improvements in rendering graphics in your web app.

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Take Photos and Control Camera Settings

Image Capture is an API to control camera settings and take photos.

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Capture a MediaStream From a Canvas, Video or Audio Element

The captureStream() method makes it possible to capture a MediaStream from a canvas, video or audio element.

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Muted Autoplay on Mobile: Say Goodbye to Canvas Hacks and Animated GIFs!

Muted autoplay for video is supported on Android from Chrome 53. Previously, a video element required a user gesture to initiate playback.

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Canvas-driven background images

Powering a css background using canvas or webgl

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Taking advantage of GPU acceleration in the 2D canvas

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Having a ride with Three.js

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HTML5 Libraries - Late June

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