BlinkOn 6 1 日目 トーク 4: Houdini と Web の未来
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Ian Kilpatrick、Shane Stephens、Eddy Mead
スライド: http://bit.ly/blinkon-6-houdini
特に記載のない限り、このページのコンテンツはクリエイティブ・コモンズの表示 4.0 ライセンスにより使用許諾されます。コードサンプルは Apache 2.0 ライセンスにより使用許諾されます。詳しくは、Google Developers サイトのポリシーをご覧ください。Java は Oracle および関連会社の登録商標です。
最終更新日 2025-07-25 UTC。
[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-07-25 UTC。"],[[["\u003cp\u003eThe Houdini FX software has transformed from a niche tool into a mainstream application extensively used across diverse industries and applications, including film, TV, advertising, and games, due to its procedural workflows that offer flexibility and a non-destructive environment.\u003c/p\u003e\n"],["\u003cp\u003eHoudini's node-based system allows for procedural workflows, granting artists unparalleled control, enabling the creation of intricate effects and simulations, fostering a non-destructive environment ideal for complex scenes, large datasets, and extensive iterative changes without data loss.\u003c/p\u003e\n"],["\u003cp\u003eHoudini's flexibility and adaptability cater to various domains, showcasing success across games, film, TV, advertising, and extending its reach into scientific visualization and virtual production through its robust toolset and dynamic nature.\u003c/p\u003e\n"],["\u003cp\u003eHoudini distinguishes itself from conventional animation tools like Maya and 3ds Max through its emphasis on proceduralism, enabling artists to design adjustable systems and workflows, fostering the construction of customizable assets, and the generation of countless iterations, as well as providing powerful tools for simulations.\u003c/p\u003e\n"],["\u003cp\u003eSideFX, Houdini's developer, actively nurtures a vibrant community with initiatives like Houdini Indie, a tailored version of the software for small studios and freelancers, empowering new users to explore and master the platform, making Houdini accessible across various budget levels and user scales.\u003c/p\u003e\n"]]],["The provided content lists Ian Kilpatrick, Shane Stephens, and Eddy Mead as participants. A link to slides for \"BlinkOn 6 - Houdini\" is also included. The core information is the identification of these individuals and a resource link, presumably related to a presentation or discussion on the topic of Houdini at the BlinkOn 6 conference. No further actions or details are described.\n"],null,["# BlinkOn 6 Day 1 Talk 4: Houdini and the Future of Web\n\nIan Kilpatrick, Shane Stephens and Eddy Mead\n\nSlides: http://bit.ly/blinkon-6-houdini"]]