GvrReticlePointer prefab

Provides a gaze-based reticle pointer that supports Cardboard viewer button input.

Must be a child of the main camera, so that the pointer and reticle follow the user's gaze. Requires an instance of the GvrControllerMain prefab to exist in the scene in order to be use the Google VR input system.

Automatically adjusts reticle size when the user's gaze intersects an interactive object.

Prefab Hierarchy

Game object name Description

Renders the gaze reticle. Can be disabled or removed if your app handles reticle rendering.

GvrReticlePointer game object

Renders the gaze reticle. Can be disabled or removed if your app handles reticle rendering.

Components: GvrReticlePointer, UnityEngine.MeshRenderer, UnityEngine.Transform