GvrReticlePointer

Draws a circular reticle in front of any object that the user points at.

Summary

The circle dilates if the object is clickable.

Inheritance

Inherits from: GvrBasePointer

Public attributes

RETICLE_DISTANCE_MIN = 0.45f
const float
Minimum distance of the reticle (in meters).
RETICLE_GROWTH_ANGLE = 1.5f
const float
Angle at which to expand the reticle when intersecting with an object (in degrees).
RETICLE_MIN_INNER_ANGLE = 0.0f
const float
The constants below are expsed for testing.
RETICLE_MIN_OUTER_ANGLE = 0.5f
const float
Minimum outer angle of the reticle (in degrees).
maxReticleDistance = 20.0f
float
Maximum distance of the reticle (in meters).
reticleGrowthSpeed = 8.0f
float
Growth speed multiplier for the reticle.
reticleSegments = 20
int
Number of segments making the reticle circle.
reticleSortingOrder = 32767
int
Sorting order to use for the reticle's renderer.

Properties

MaterialComp
Material
Gets or sets the material used to render the reticle.
MaxPointerDistance
override float
ReticleDistanceInMeters
float
Gets the current distance of the reticle (in meters).
ReticleInnerAngle
float
Gets the current inner angle of the reticle (in degrees).
ReticleInnerDiameter
float
Gets the current inner and outer diameters of the reticle, before distance multiplication.
ReticleOuterAngle
float
Gets the current outer angle of the reticle (in degrees).
ReticleOuterDiameter
float
Gets the current outer diameter of the reticle (in meters).

Public functions

GetPointerRadius(out float enterRadius, out float exitRadius)
virtual override void
Return the radius of the pointer.
OnPointerClickDown()
virtual override void
Called when a click is initiated.
OnPointerClickUp()
virtual override void
Called when click is finished.
OnPointerEnter(RaycastResult raycastResultResult, bool isInteractive)
virtual override void
Called when the pointer is facing a valid GameObject.
OnPointerExit(GameObject previousObject)
virtual override void
Called when the pointer no longer faces an object previously intersected with a ray projected from the camera.
OnPointerHover(RaycastResult raycastResultResult, bool isInteractive)
virtual override void
Called every frame the user is still pointing at a valid GameObject.
UpdateDiameters()
void
Updates the material based on the reticle properties.

Public attributes

RETICLE_DISTANCE_MIN

const float RETICLE_DISTANCE_MIN = 0.45f

Minimum distance of the reticle (in meters).

RETICLE_GROWTH_ANGLE

const float RETICLE_GROWTH_ANGLE = 1.5f

Angle at which to expand the reticle when intersecting with an object (in degrees).

RETICLE_MIN_INNER_ANGLE

const float RETICLE_MIN_INNER_ANGLE = 0.0f

The constants below are expsed for testing.

Minimum inner angle of the reticle (in degrees).

RETICLE_MIN_OUTER_ANGLE

const float RETICLE_MIN_OUTER_ANGLE = 0.5f

Minimum outer angle of the reticle (in degrees).

maxReticleDistance

float maxReticleDistance = 20.0f

Maximum distance of the reticle (in meters).

reticleGrowthSpeed

float reticleGrowthSpeed = 8.0f

Growth speed multiplier for the reticle.

reticleSegments

int reticleSegments = 20

Number of segments making the reticle circle.

reticleSortingOrder

int reticleSortingOrder = 32767

Sorting order to use for the reticle's renderer.

Range values come from https://docs.unity3d.com/ScriptReference/Renderer-sortingOrder.html.

Default value 32767 ensures gaze reticle is always rendered on top.

Properties

MaterialComp

Material MaterialComp

Gets or sets the material used to render the reticle.

The material used to render the reticle.

MaxPointerDistance

override float MaxPointerDistance

ReticleDistanceInMeters

float ReticleDistanceInMeters

Gets the current distance of the reticle (in meters).

Getter exposed for testing.

The current distance of the reticle (in meters).

ReticleInnerAngle

float ReticleInnerAngle

Gets the current inner angle of the reticle (in degrees).

Exposed for testing.

The current inner angle of the reticle (in degrees).

ReticleInnerDiameter

float ReticleInnerDiameter

Gets the current inner and outer diameters of the reticle, before distance multiplication.

Getters exposed for testing.

The current inner and outer diameters of the reticle, before distance multiplication.

ReticleOuterAngle

float ReticleOuterAngle

Gets the current outer angle of the reticle (in degrees).

Exposed for testing.

The current outer angle of the reticle (in degrees).

ReticleOuterDiameter

float ReticleOuterDiameter

Gets the current outer diameter of the reticle (in meters).

The current outer diameter of the reticle (in meters).

Public functions

GetPointerRadius

virtual override void GetPointerRadius(
  out float enterRadius,
  out float exitRadius
)

Return the radius of the pointer.

OnPointerClickDown

virtual override void OnPointerClickDown()

Called when a click is initiated.

OnPointerClickUp

virtual override void OnPointerClickUp()

Called when click is finished.

OnPointerEnter

virtual override void OnPointerEnter(
  RaycastResult raycastResultResult,
  bool isInteractive
)

Called when the pointer is facing a valid GameObject.

OnPointerExit

virtual override void OnPointerExit(
  GameObject previousObject
)

Called when the pointer no longer faces an object previously intersected with a ray projected from the camera.

OnPointerHover

virtual override void OnPointerHover(
  RaycastResult raycastResultResult,
  bool isInteractive
)

Called every frame the user is still pointing at a valid GameObject.

UpdateDiameters

void UpdateDiameters()

Updates the material based on the reticle properties.