November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

GvrKeyboardIntent

A class for launching and managing GVR keyboard intents.

Summary

Properties

Instance
Gets the singleton instance of the PermissionsRequester class, lazily instantiated.

Public functions

LaunchPlayStore()
void
Start the intent to launch the Play Store.

Protected functions

InitializeFragment()
bool
Initializes the fragment via JNI.

Properties

Instance

static GvrKeyboardIntent Instance

Gets the singleton instance of the PermissionsRequester class, lazily instantiated.

A singleton instance the PermissionsRequester class.

Public functions

LaunchPlayStore

void LaunchPlayStore()

Start the intent to launch the Play Store.

Protected functions

InitializeFragment

bool InitializeFragment()

Initializes the fragment via JNI.

Details
Returns
True if fragment was initialized.