November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

Eye.Type

public static abstract class Eye.Type

Defines the constants identifying the current eye type.

Constants

int LEFT The left eye in stereo rendering.
int MONOCULAR Single eye in monocular rendering.
int RIGHT The right eye in stereo rendering.

Public Constructors

Inherited Methods

Constants

public static final int LEFT

The left eye in stereo rendering.

Constant Value: 1

public static final int MONOCULAR

Single eye in monocular rendering.

Constant Value: 0

public static final int RIGHT

The right eye in stereo rendering.

Constant Value: 2

Public Constructors

public Eye.Type ()