November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

GvrAudioEngine.RenderingMode

public static abstract class GvrAudioEngine.RenderingMode

Defines constants to adjust rendering mode. Higher quality means more CPU load.

Constants

int BINAURAL_HIGH_QUALITY Renders all sounds over 16 virtual loudspeakers arranged around the listener's head.
int BINAURAL_LOW_QUALITY Renders all sounds over 8 virtual loudspeakers arranged around the listener's head.
int STEREO_PANNING Stereo panning of all sounds.

Public Constructors

Inherited Methods

Constants

public static final int BINAURAL_HIGH_QUALITY

Renders all sounds over 16 virtual loudspeakers arranged around the listener's head. HRTF-based rendering is enabled.

Constant Value: 2

public static final int BINAURAL_LOW_QUALITY

Renders all sounds over 8 virtual loudspeakers arranged around the listener's head. HRTF-based rendering is enabled.

Constant Value: 1

public static final int STEREO_PANNING

Stereo panning of all sounds. This disables HRTF-based rendering.

Constant Value: 0

Public Constructors

public GvrAudioEngine.RenderingMode ()