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GvrAudioEngine.RenderingMode
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Defines constants to adjust rendering mode. Higher quality means more CPU load.
Inherited Methods
From class
java.lang.Object
boolean
|
|
final
Class<?>
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getClass()
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int
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hashCode()
|
final
void
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notify()
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final
void
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notifyAll()
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String
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toString()
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final
void
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wait(long arg0, int arg1)
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final
void
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wait(long arg0)
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final
void
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wait()
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Constants
public
static
final
int
BINAURAL_HIGH_QUALITY
Renders all sounds over 16 virtual loudspeakers arranged around the listener's head.
HRTF-based rendering is enabled.
Constant Value:
2
public
static
final
int
BINAURAL_LOW_QUALITY
Renders all sounds over 8 virtual loudspeakers arranged around the listener's head.
HRTF-based rendering is enabled.
Constant Value:
1
public
static
final
int
STEREO_PANNING
Stereo panning of all sounds. This disables HRTF-based rendering.
Constant Value:
0
Public Constructors
public
GvrAudioEngine.RenderingMode
()
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Last updated 2024-10-09 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-09 UTC."],[[["`GvrAudioEngine.RenderingMode` defines constants to adjust the rendering mode for spatial audio, with higher quality options demanding more CPU resources."],["Three rendering modes are available: `BINAURAL_HIGH_QUALITY` (16 virtual loudspeakers), `BINAURAL_LOW_QUALITY` (8 virtual loudspeakers), and `STEREO_PANNING` (basic stereo)."],["Binaural modes utilize HRTF-based rendering for realistic 3D sound, while stereo panning offers a simpler, less CPU-intensive approach."],["Developers can choose the rendering mode based on desired audio quality and performance considerations."]]],["`GvrAudioEngine.RenderingMode` defines rendering modes for audio. `BINAURAL_HIGH_QUALITY` uses 16 virtual loudspeakers, while `BINAURAL_LOW_QUALITY` uses 8, both enabling HRTF-based rendering. `STEREO_PANNING` utilizes stereo panning, disabling HRTF. The higher quality modes increase CPU load. The class provides a default constructor, `GvrAudioEngine.RenderingMode()`, and inherits standard methods like `equals`, `hashCode`, and `toString`. The constants have an associated integer value.\n"]]