GvrAudioEngine.MaterialName

public static abstract class GvrAudioEngine.MaterialName

Defines constants representing the surface materials for use with room effects. Each material has different absorption properties across frequency bands.

Constants

int ACOUSTIC_CEILING_TILES Acoustic ceiling tiles, absorbs most frequencies.
int BRICK_BARE Bare brick, relatively reflective.
int BRICK_PAINTED Painted brick
int CONCRETE_BLOCK_COARSE Coarse surface concrete block.
int CONCRETE_BLOCK_PAINTED Painted concrete block.
int CURTAIN_HEAVY Heavy curtains.
int FIBER_GLASS_INSULATION Fiber glass insulation.
int GLASS_THICK Thick glass.
int GLASS_THIN Thin glass.
int GRASS Grass.
int LINOLEUM_ON_CONCRETE Linoleum on concrete.
int MARBLE Marble.
int METAL Galvanized sheet metal.
int PARQUET_ON_CONCRETE Wooden parquet on concrete.
int PLASTER_ROUGH Rough plaster surface.
int PLASTER_SMOOTH Smooth plaster surface.
int PLYWOOD_PANEL Plywood panel.
int POLISHED_CONCRETE_OR_TILE Polished concrete OR tile surface.
int SHEET_ROCK Sheet rock.
int TRANSPARENT Acoustically transparent material, reflects no sound.
int WATER_OR_ICE_SURFACE Surface of water or ice.
int WOOD_CEILING Wooden ceiling.
int WOOD_PANEL Wood paneling.

Public Constructors

Inherited Methods

Constants

public static final int ACOUSTIC_CEILING_TILES

Acoustic ceiling tiles, absorbs most frequencies.

Constant Value: 1

public static final int BRICK_BARE

Bare brick, relatively reflective.

Constant Value: 2

public static final int BRICK_PAINTED

Painted brick

Constant Value: 3

public static final int CONCRETE_BLOCK_COARSE

Coarse surface concrete block.

Constant Value: 4

public static final int CONCRETE_BLOCK_PAINTED

Painted concrete block.

Constant Value: 5

public static final int CURTAIN_HEAVY

Heavy curtains.

Constant Value: 6

public static final int FIBER_GLASS_INSULATION

Fiber glass insulation.

Constant Value: 7

public static final int GLASS_THICK

Thick glass.

Constant Value: 9

public static final int GLASS_THIN

Thin glass.

Constant Value: 8

public static final int GRASS

Grass.

Constant Value: 10

public static final int LINOLEUM_ON_CONCRETE

Linoleum on concrete.

Constant Value: 11

public static final int MARBLE

Marble.

Constant Value: 12

public static final int METAL

Galvanized sheet metal.

Constant Value: 13

public static final int PARQUET_ON_CONCRETE

Wooden parquet on concrete.

Constant Value: 14

public static final int PLASTER_ROUGH

Rough plaster surface.

Constant Value: 15

public static final int PLASTER_SMOOTH

Smooth plaster surface.

Constant Value: 16

public static final int PLYWOOD_PANEL

Plywood panel.

Constant Value: 17

public static final int POLISHED_CONCRETE_OR_TILE

Polished concrete OR tile surface.

Constant Value: 18

public static final int SHEET_ROCK

Sheet rock.

Constant Value: 19

public static final int TRANSPARENT

Acoustically transparent material, reflects no sound.

Constant Value: 0

public static final int WATER_OR_ICE_SURFACE

Surface of water or ice.

Constant Value: 20

public static final int WOOD_CEILING

Wooden ceiling.

Constant Value: 21

public static final int WOOD_PANEL

Wood paneling.

Constant Value: 22

Public Constructors

public GvrAudioEngine.MaterialName ()