November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

UserPrefs.RuntimeFeature

public static final enum UserPrefs.RuntimeFeature

These are features that may be available on some devices but can be enabled or disabled by the user. Whether a specific feature is supported on a platform can be queried via isFeatureSupported(UserPrefs.RuntimeFeature), and whether the feature is enabled by the user can be queried via isFeatureEnabled(RuntimeFeature). requestFeatures(UserPrefs.RuntimeFeature[], UserPrefs.RuntimeFeature[], android.app.PendingIntent) can be used to ask the user to enable a set of features.

Fields

public final int id ID of this RuntimeFeature.
public final String tag Manifest tag for this feature.

Inherited Methods

Enum Values

public static final UserPrefs.RuntimeFeature GVR_BETA_FEATURE_DAYDREAM_6DOF_CONTROLLER

Whether the user has plugged in a 6DoF Controller.

public static final UserPrefs.RuntimeFeature GVR_BETA_FEATURE_SEE_THROUGH

Whether the user has enabled camera see-through.

Fields

public final int id

ID of this RuntimeFeature. This matches the ID in gvr_types.h.

public final String tag

Manifest tag for this feature. This should be declared as meta-data in your app's manifest.