November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

BufferSpec.DepthStencilFormat

public static abstract class BufferSpec.DepthStencilFormat

Available depth & stencil formats. Needs to be kept in sync with the enum in gvr_types.h.

Constants

int DEPTH_16
int DEPTH_24
int DEPTH_24_STENCIL_8
int DEPTH_32_F
int DEPTH_32_F_STENCIL_8
int NONE
int NUM_FORMATS
int STENCIL_8

Public Constructors

Inherited Methods

Constants

public static final int DEPTH_16

Constant Value: 0

public static final int DEPTH_24

Constant Value: 1

public static final int DEPTH_24_STENCIL_8

Constant Value: 2

public static final int DEPTH_32_F

Constant Value: 3

public static final int DEPTH_32_F_STENCIL_8

Constant Value: 4

public static final int NONE

Constant Value: 255

public static final int NUM_FORMATS

Constant Value: 6

public static final int STENCIL_8

Constant Value: 5

Public Constructors

public BufferSpec.DepthStencilFormat ()