November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

gvr::UserPrefs

#include <gvr.h>

Convenience C++ wrapper for gvr_user_prefs.

Summary

Inheritance

Inherits from: gvr::WrapperBase< const gvr_user_prefs >

Public functions

GetControllerHandedness() const
ControllerHandedness
For more information, see gvr_user_prefs_get_controller_handedness().
IsFeatureEnabled(int32_t feature) const
bool
For more information, see gvr_user_prefs_is_feature_enabled().

Public functions

GetControllerHandedness

ControllerHandedness GetControllerHandedness() const 

For more information, see gvr_user_prefs_get_controller_handedness().

IsFeatureEnabled

bool IsFeatureEnabled(
  int32_t feature
) const 

For more information, see gvr_user_prefs_is_feature_enabled().