November 6, 2019 update:
  • There's a new open source Cardboard SDK for iOS and Android NDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. A corresponding Unity package (SDK) is planned for a future release. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to the new Cardboard SDK.
October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.

Seurat

Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.

Seurat works by taking advantage of the fact that VR scenes are typically viewed from within a limited viewing region (the box on the left below), and leverages this to optimize the geometry and textures in your scene.

It takes RGBD images (color and depth) as input and generates a textured mesh, targeting a configurable number of triangles, texture size, and fill rate, to simplify scenes beyond what traditional methods can achieve.

Seurat is available as an open source project on GitHub, and includes plugin support for generating depth images for scenes in both Unity and Unreal.

Use cases

See what ILMxLAB was able to do with Seurat, and then experience Seurat for yourself in Google Expeditions.