October 15, 2019 update:
  • The Daydream View VR headset is no longer available for purchase. However, developers can continue to use the existing Google VR SDK to update and distribute their apps to the Google Play Store, and make them available to users in the Daydream app.

Instant Preview

Use Instant Preview to test VR apps that you are building in Unreal Engine instantly on your phone. Instant Preview lets you skip the build process and improve iteration time.

Overview

Instant Preview is compatible with:

  • Unreal Engine version 4.15 or later

Instant Preview consists of an Android app for your Daydream-ready phone and a plugin for Unity or Unreal Engine.

In Instant Preview, you can:

  • Preview your app's full VR experience in the editor or use just the physical Daydream controller in the editor
  • Configure streaming to optimize for resolution or for latency

Developer considerations

  • Rendering happens on your development machine, meaning that Instant Preview is not suitable for performance testing or for calling Android APIs directly.

Use Instant Preview

The Instant Preview plugin and Android app are bundled with the Google VR Unreal branch.

This guide assumes that you have already created a Google VR project in Unreal Engine. If you are new to using the Google VR SDK in Unreal Engine, see the Google VR Unreal Quickstart guide.

Get started

  1. Install the Instant Preview app from the command line:

    adb install -r UnrealGithub/Engine/Source/ThirdParty/GoogleInstantPreview/InstantPreview.apk
    
  2. Launch Instant Preview.

  3. Connect your phone to your computer via USB.

  4. Launch the Unreal Editor and open your Google VR project. The Instant Preview app indicates that it is ready to stream.

  5. In the Unreal Editor, start your project in VR Preview mode.

  6. To change the resolution, select advanced settings in the Play dropdown menu, and adjust the play-in-editor window resolution.

  7. (Optional)See the following section for details on switching preview modes.

Switch preview modes

In Instant Preview, you can opt to stream your app's full VR experience or controller interactions only.

Mode Description Use for
Full VR preview
  • Changes you make in the editor are visible immediately on your phone in VR.
  • Instant Preview streams head pose and controller data to your development machine, where the game engine renders the scene in stereo and streams video back to your phone.
  • Provides an instant preview of your app with low enough latency to make longer usage sessions comfortable
Longer usage sessions iterating on multiple aspects of your app.
Controller only
  • Streams only controller data to the editor.
  • No stereo preview shown on the phone.
Iterating only on controller interactions

To switch preview modes:

  1. If your app is running, click Pause in the Unreal Editor.
  2. In the Instant Preview app on your phone, use the Preview via... dropdown to select Full VR preview or Controller only mode.
  3. Click Play in the Unreal Editor to begin streaming.

Troubleshooting

Make sure that:

  • Your phone is connected to your computer via USB

  • Your phone is unlocked and developer options are enabled

  • You completed the Instant Preview setup steps in this guide.

  • The ANDROID_HOME environmental variable is set to the Android SDK Path (for example, %LocalAppData%\Android\sdk\)

  • The Google VR Plugin is enabled in your project

  • Check that the .dll and .dylib files under:

    Engine\Binaries\ThirdParty\GoogleInstantPreview\<your_platform>\Release\

    are the same as those in:

    Engine\Source\ThirdParty\GoogleInstantPreview\<your_platform>\Release\