The Port base class wraps a local socket used to send and receive data. It monitors the connection health and read/write status, and has one or more Connection objects representing addresses on the remote computer. It is created by the PortAllocator subclass, and is managed by Transport. The methods shown are not thread-safe, and can be called on any thread, but you should call them from the worker thread.
Port is intended to be extended. libjingle includes the following subclasses of Port.
- RelayPort Handles a port on a relay server.
- TCPPort Handles a local TCP port. This is usable as it is, or it can be extended.
- UDPPort Handles a local UDP port. This is usable as it is, or it can be extended.
The port allocator assigns each port a preference, which is used to calculate which port should be used in a connection. This is a value from zero to one, where a higher number indicates greater preference. BasicPortAllocator preference values are prefixed with PREF_, and are defined at the top of basicportallocator.cc.
After creating the object, you must call Start to start the timeout monitor.
class Port: public MessageHandler, public sigslot::has_slots<>
Describes the direction of data flow in a connection. The following values are defined:
|Lifetime||Used to monitor the current status of the port in its march toward timing itself out. These are used internally, and need not|
Defines the protocol to be used to send data. The following values are defined:
|void AddAddress(const SocketAddress &address, const std::string &protocol, bool final=true)||Adds the address of the local port.|
|void AddConnection(Connection *conn)||Adds the given connection to the list of connections managed by this object.|
|const std::vector<Candidate>& candidates() const||Returns the address of this port.|
|const AddressMap& connections()||Returns a map of Connection objects linked to this port, keyed by remote address.|
|virtual Connection* CreateConnection(const Candidate &remote_candidate, CandidateOrigin origin)=0||
Creates a new Connection object to the specified port. This does not add it to the list of Connection objects linked to this port; to do that, you must call AddConnection.
|AsyncPacketSocket * CreatePacketSocket(ProtocolType proto)||Creates the underlying socket used by this port to send data. This is called by a UDP port when it is instantiated, or by other port types when it is needed.|
|uint32 generation()||The port allocator generates a group of ports upon request. Each time it does this, it assigns an incremented value to the generation attrubute of the port. Transport tries to prevent creation of multiple identical port types by removing identical port types created previously. This method returns the value assigned when the port was created. There is no default value; it must be set explicitly using set_generation.|
|Connection* GetConnection(const SocketAddress &remote_addr)||Returns a Connection object assigned to the specified remote address, if any.|
|virtual int GetError() = 0||Returns the error value last sent by the socket wrapped by this port. Error values are defined in talk/base/socket.h|
|bool GetStunMessage(const char *data, size_t size, const SocketAddress &addr, StunMessage *&msg, std::string &remote_username)||
Called by the Connection object to translate an incoming packet from a STUN packet into a simple data blob, and takes any STUN-specific actions required by the message (such as responding to a bind request). If this is not a STUN message, it will not modify the message. The method returns True if it was a STUN message, False if it was not.
|std::string& name() const||A name specified by set_name. This name is only used for debugging purposes. There is no default value.|
|Network* network()||The network that this port was allocated on.|
|void OnMessage(Message *pmsg)||Handles messages sent by other threads.|
|void OnReadPacket(const char *data, size_t size, const SocketAddress &addr)||Called by the Port subclass when a packet is received from an unknown address (not in a Connection object managed by this object). If this were from a known address, it would have been forwarded to the Connection object that handled that address, which would have sent it out through SignalReadPacket to P2PTransportChannel.|
|std::string& password() const||A random password generated at construction time. This is to provide greater assurance that a packet is intended for the specific recipient; it is not to be considered a security measure. This value can be changed by calling set_password. A random default value is assigned on initialization. The password must be correct for the name returned by username_fragment.|
|Port(Thread *thread, const std::string &type, SocketFactory *factory, Network *network)||
Constructor. Autogenerates a name and password to use for this port.
|~Port||Destructor. Deletes the references to all Connection objects.|
|float preference() cost||A preference for this port type. This is a value from 0 to 1, inclusive, where the higher number indicates greater preference. The preference for different port types is defined by the port allocator subclass. This value is set using set_preference.; the default value is -1.|
|virtual void PrepareAddress() = 0||Asynchronously tries to create a local address that the other computer can send to. When the address is ready, it calls SignalAddressReady. This is called by the port allocator when it creates a new port.|
|static const ProxyInfo& proxy()||Returns informatin about the proxy, if any, used by this port. This static value for all ports value is set by set_proxy.|
|void SendBindingErrorResponse(StunMessage *request, const SocketAddress &addr, int error_code, const std::string &reason)||Sends an error response to a bind request from an unknown address. See SignalUnknownAddress.|
|void SendBindingRequest(Connection *conn)||Creates and sends a STUN bind request for the submitted Connection.|
|void SendBindingResponse(StunMessage *request, const SocketAddress &addr)||Sends a bind accept to a bind request.|
|virtual int SendTo(const void *data, size_t size, const SocketAddress &addr, bool payload)=0||
Sends a STUN packet to the address addr if a matching Connection object exists. If no such Connection object exists, this call will fail. This is called by a Connection subclass.
|void set_generation(uint32 generation)||Sets the creation generation value for this port. See generation.|
|std::string& set_name(const std::string &name)||A name used to identify this port for debugging purposes. See name.|
|void set_password(const std::string &password)||Sets the password used to ensure proper port address. See password.|
|void set_preference(float preference)||Sets the preference for this port. See preference.|
|void set_proxy(const std::string &user_agent, const ProxyInfo &proxy)||Sets the proxy to use when connecting. It is called by BasicPortAllocator before it starts allocating ports. There are no default values if this method is not called. See proxy.|
|void set_socket_factory(SocketFactory *factory)||Specifies the object that will create the local sockets. See socket_factory.|
|void set_username_fragment(const std::string &username_fragment)||Specifies the name that matches the object's password. See username_fragment.|
|int SetOption(Socket::Option opt, int value)=0||Enables the port creator to specify various port options. These options are implemented subclasses. Currently the only supported value is OPT_DONTFRAGMENT, with a value of 0 or 1, where 0 means that data can be split across packets, and 1 means that it cannot. TunnelSessionClient sets this option to 1. Returns zero if successful, nonzero otherwise.|
|SocketFactory* socket_factory() const||Retrieves object that will create the local sockets. This value is initially specified in the constructor, but can be changed by calling set_socket_factory.|
|void Start()||Starts the timer used to determine whether the port is necessary. If a port remains unused (without connections) for more than a specified period of time (defined by kPortTimeoutDelay in port.cc as 30 seconds) it will delete itself.|
|Thread* thread()||Returns the thread that handles data input and output.|
|const std::string& type() const||Retrieves the type of port specified by type in the constructor.|
|std::string& user_agent()||Returns the user agent assigned by calling set_proxy. There is no default value.|
|const std::string& username_fragment() const||A string that must match the port password to help ensure a globally unique identifier for this port. See password. A random default value is assigned on initialization.|
- SignalAddressReady sigslot::signal1< Port * >
- Sent in reply to PrepareAddress when the port has generated a local address.
- SignalConnectionCreated sigslot::signal2< Port *, Connection * >
- Sent when a Connection object is added to the port. This is no guarantee that the connection is writable; you must connect to Connection::SignalStateChange to send STATE_WRITABLE before attempting to write to this connection.
- SignalUnknownAddress sigslot::signal4< Port *, const SocketAddress &, StunMessage *, const std::string & >
- Sent when the port received a successful STUN binding request from an address that isn't listed in its Connection list. To create this connection, the listener should call CreateConnection and then SendBindingResponse; otherwise call SendBindingErrorResponse to send an error message to the requester.
- SignalReadError sigslot::signal2< Port *, int >
- A read error occurred. This signal is not currently sent.
- SignalWriteError sigslot::signal2< Port *, int >
- A write error occurred. This signal is not currently sent.
- SignalDestroyed sigslot::signal1< Port * >
- Sent before the is destroyed (for example, it times itself out for lack of connections).
Declaration file: talk/p2p/base/port.h