Notable Changes
- Maya, Story Editor, and engine support for flipbooks to efficiently play back animated textures
- Commands and conditions to set and check numerical variables to simplify story graph logic
- Can now create multiple transitions between two states
- Improved support for referencing story graphs to allow more collaborative story authoring
- Improvements to the Spotlight Android application
- Improved user guide available in Story Editor via the Help menu
- Cubemap support in the engine and Maya allow creation of reflective materials
- Windows support for high quality anti-aliasing for creating 2D or latlong versions of a show
- Create direct latlong renders from Story Player
- Fixes to fully support Maya 2016
- Improvements to audio clip dialog
- Improved filtering and display in Log View along with initial scripting support
- Can now use a filter to find items in Story Editor Outliner
- Right click on items in the Outliner to highlight where they are used in the Story Graph * view
- Can create an iOS Device package in Story Editor and run it through the Spotlight Stories App via iTunes
- Create a VR package from the Story Editor that can run on Vive
Bug
- [SSDEV-821] - Double clicking on a story file not opening in story editor
- [SSDEV-908] - Parented triggers tagged with moxieTrigger show up twice in story editor
- [SSDEV-1086] - Alembic objects with material animation but not geometry keys crash player
- [SSDEV-1339] - device layer refactor
- [SSDEV-1707] - Launcher has three items for a story in an apk that is uploaded through adb
- [SSDEV-2015] - Clean up story property panel
- [SSDEV-2025] - Building the story now seems to clear the selection
- [SSDEV-2187] - Trigger sizes do not seem accurate
- [SSDEV-2195] - Look Over & Improve Documentation: Particle System
- [SSDEV-2302] - Audio Manager remaining tasks [slimmed]
- [SSDEV-2322] - OnEvent trigger onEnter acts like onUpdate
- [SSDEV-2389] - Add "global options" to common shader.
- [SSDEV-2502] - Reindeer don't show up on roof
- [SSDEV-2511] - PythonInterpreter crash during Pearl baking
- [SSDEV-2548] - Runaway playhead with single clip
- [SSDEV-2571] - Special Delivery has trouble loading in latest story editor
- [SSDEV-2587] - Empty State does clear actors
- [SSDEV-2639] - Material animation missing from Pearl shot 01_60
- [SSDEV-2643] - Material Parameter Assert
- [SSDEV-2654] - texture compression setting in SDK doesn't work yet
- [SSDEV-2673] - Only the end of a long state name appears in Name field and Graph Editor
- [SSDEV-2675] - Action with duration has different menu depending on where you click.
- [SSDEV-2676] - Track context menu has action items
- [SSDEV-2682] - inconsistent "OnEvent." / "On Event." term
- [SSDEV-2685] - "Delete Selected" shows up twice when you right-click on state group background
- [SSDEV-2686] - Condition Mode doesn't change its values
- [SSDEV-2689] - Selected state doesn't deselect on click in different story graph
- [SSDEV-2690] - Highlight disappears from selected Textures in Outliner
- [SSDEV-2693] - Quantization pulse lines become unselectable
- [SSDEV-2700] - Clip Editor: any time you press the return key you add a clip
- [SSDEV-2701] - placement of "none" in Action and Condition lists is not consistent
- [SSDEV-2705] - Actor stuck in first frame of clip
- [SSDEV-2706] - SE hangs when right-click on Story in Outliner
- [SSDEV-2737] - SDKDESK - Alembic failing to bake in Maya 2016
- [SSDEV-3161] - Post Effect Animation not working with referenced render graphs
Access
- [SSDEV-1289] - Launcher: Copy paste apk full name and creation details to paste buffer
Change
- [SSDEV-1555] - SDK SUPPORT - Possible to add camera data to as uniforms in postcommon.msh?
- [SSDEV-2704] - Remove the "screenTouch" condition from StoryEditor