games  v1
turn_based_match_sync.h
1 // Copyright 2010 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License"); you may not
4 // use this file except in compliance with the License. You may obtain a copy of
5 // the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
11 // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
12 // License for the specific language governing permissions and limitations under
13 // the License.
14 
15 // This code was generated by google-apis-code-generator 1.5.1
16 // Build date: 2018-10-08 17:45:39 UTC
17 // on: 2020-03-07, 08:12:42 UTC
18 // C++ generator version: 0.1.4
19 
20 // ----------------------------------------------------------------------------
21 // NOTE: This file is generated from Google APIs Discovery Service.
22 // Service:
23 // Google Play Game Services API (games/v1)
24 // Generated from:
25 // Version: v1
26 // Revision: 358
27 // Generated by:
28 // Tool: google-apis-code-generator 1.5.1
29 // C++: 0.1.4
30 #ifndef GOOGLE_GAMES_API_TURN_BASED_MATCH_SYNC_H_
31 #define GOOGLE_GAMES_API_TURN_BASED_MATCH_SYNC_H_
32 
33 #include <string>
34 #include "googleapis/base/macros.h"
35 #include "googleapis/client/data/jsoncpp_data.h"
36 #include "googleapis/strings/stringpiece.h"
37 
38 #include "google/games_api/turn_based_match.h"
39 
40 namespace Json {
41 class Value;
42 } // namespace Json
43 
44 namespace google_games_api {
45 using namespace googleapis;
46 
53 class TurnBasedMatchSync : public client::JsonCppData {
54  public:
60  static TurnBasedMatchSync* New();
61 
67  explicit TurnBasedMatchSync(const Json::Value& storage);
68 
74  explicit TurnBasedMatchSync(Json::Value* storage);
75 
79  virtual ~TurnBasedMatchSync();
80 
86  const StringPiece GetTypeName() const {
87  return StringPiece("google_games_api::TurnBasedMatchSync");
88  }
89 
95  bool has_items() const {
96  return Storage().isMember("items");
97  }
98 
102  void clear_items() {
103  MutableStorage()->removeMember("items");
104  }
105 
106 
110  const client::JsonCppArray<TurnBasedMatch > get_items() const;
111 
119  client::JsonCppArray<TurnBasedMatch > mutable_items();
120 
126  bool has_kind() const {
127  return Storage().isMember("kind");
128  }
129 
133  void clear_kind() {
134  MutableStorage()->removeMember("kind");
135  }
136 
137 
141  const StringPiece get_kind() const {
142  const Json::Value& v = Storage("kind");
143  if (v == Json::Value::null) return StringPiece("");
144  return StringPiece(v.asCString());
145  }
146 
155  void set_kind(const StringPiece& value) {
156  *MutableStorage("kind") = value.data();
157  }
158 
164  bool has_more_available() const {
165  return Storage().isMember("moreAvailable");
166  }
167 
172  MutableStorage()->removeMember("moreAvailable");
173  }
174 
175 
179  bool get_more_available() const {
180  const Json::Value& storage = Storage("moreAvailable");
181  return client::JsonValueToCppValueHelper<bool >(storage);
182  }
183 
192  void set_more_available(bool value) {
193  client::SetJsonValueFromCppValueHelper<bool >(
194  value, MutableStorage("moreAvailable"));
195  }
196 
202  bool has_next_page_token() const {
203  return Storage().isMember("nextPageToken");
204  }
205 
210  MutableStorage()->removeMember("nextPageToken");
211  }
212 
213 
217  const StringPiece get_next_page_token() const {
218  const Json::Value& v = Storage("nextPageToken");
219  if (v == Json::Value::null) return StringPiece("");
220  return StringPiece(v.asCString());
221  }
222 
230  void set_next_page_token(const StringPiece& value) {
231  *MutableStorage("nextPageToken") = value.data();
232  }
233 
234  private:
235  void operator=(const TurnBasedMatchSync&);
236 }; // TurnBasedMatchSync
237 } // namespace google_games_api
238 #endif // GOOGLE_GAMES_API_TURN_BASED_MATCH_SYNC_H_
Definition: turn_based_match_sync.h:53
void clear_next_page_token()
Definition: turn_based_match_sync.h:209
void set_kind(const StringPiece &value)
Definition: turn_based_match_sync.h:155
void clear_more_available()
Definition: turn_based_match_sync.h:171
void clear_items()
Definition: turn_based_match_sync.h:102
bool has_next_page_token() const
Definition: turn_based_match_sync.h:202
const StringPiece get_kind() const
Definition: turn_based_match_sync.h:141
void clear_kind()
Definition: turn_based_match_sync.h:133
const StringPiece GetTypeName() const
Definition: turn_based_match_sync.h:86
bool has_more_available() const
Definition: turn_based_match_sync.h:164
Definition: achievement_definition.cc:41
Definition: achievement_definition.h:39
void set_next_page_token(const StringPiece &value)
Definition: turn_based_match_sync.h:230
bool get_more_available() const
Definition: turn_based_match_sync.h:179
bool has_items() const
Definition: turn_based_match_sync.h:95
const StringPiece get_next_page_token() const
Definition: turn_based_match_sync.h:217
void set_more_available(bool value)
Definition: turn_based_match_sync.h:192
bool has_kind() const
Definition: turn_based_match_sync.h:126