30 #ifndef GOOGLE_GAMES_API_TURN_BASED_MATCH_REMATCH_H_ 31 #define GOOGLE_GAMES_API_TURN_BASED_MATCH_REMATCH_H_ 34 #include "googleapis/base/macros.h" 35 #include "googleapis/client/data/jsoncpp_data.h" 36 #include "googleapis/strings/stringpiece.h" 38 #include "google/games_api/turn_based_match.h" 86 return StringPiece(
"google_games_api::TurnBasedMatchRematch");
95 return Storage().isMember(
"kind");
102 MutableStorage()->removeMember(
"kind");
110 const Json::Value& v = Storage(
"kind");
111 if (v == Json::Value::null)
return StringPiece(
"");
112 return StringPiece(v.asCString());
124 *MutableStorage(
"kind") = value.data();
133 return Storage().isMember(
"previousMatch");
140 MutableStorage()->removeMember(
"previousMatch");
166 return Storage().isMember(
"rematch");
173 MutableStorage()->removeMember(
"rematch");
196 #endif // GOOGLE_GAMES_API_TURN_BASED_MATCH_REMATCH_H_ bool has_kind() const
Definition: turn_based_match_rematch.h:94
void set_kind(const StringPiece &value)
Definition: turn_based_match_rematch.h:123
void clear_previous_match()
Definition: turn_based_match_rematch.h:139
const StringPiece get_kind() const
Definition: turn_based_match_rematch.h:109
Definition: turn_based_match_rematch.h:52
Definition: turn_based_match.h:57
bool has_previous_match() const
Definition: turn_based_match_rematch.h:132
void clear_rematch()
Definition: turn_based_match_rematch.h:172
Definition: achievement_definition.cc:41
Definition: achievement_definition.h:39
void clear_kind()
Definition: turn_based_match_rematch.h:101
const StringPiece GetTypeName() const
Definition: turn_based_match_rematch.h:85
bool has_rematch() const
Definition: turn_based_match_rematch.h:165