games  v1
turn_based_auto_matching_criteria.h
1 // Copyright 2010 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License"); you may not
4 // use this file except in compliance with the License. You may obtain a copy of
5 // the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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10 // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
11 // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
12 // License for the specific language governing permissions and limitations under
13 // the License.
14 
15 // This code was generated by google-apis-code-generator 1.5.1
16 // Build date: 2018-10-08 17:45:39 UTC
17 // on: 2020-03-07, 08:12:42 UTC
18 // C++ generator version: 0.1.4
19 
20 // ----------------------------------------------------------------------------
21 // NOTE: This file is generated from Google APIs Discovery Service.
22 // Service:
23 // Google Play Game Services API (games/v1)
24 // Generated from:
25 // Version: v1
26 // Revision: 358
27 // Generated by:
28 // Tool: google-apis-code-generator 1.5.1
29 // C++: 0.1.4
30 #ifndef GOOGLE_GAMES_API_TURN_BASED_AUTO_MATCHING_CRITERIA_H_
31 #define GOOGLE_GAMES_API_TURN_BASED_AUTO_MATCHING_CRITERIA_H_
32 
33 #include <string>
34 #include "googleapis/base/integral_types.h"
35 #include "googleapis/base/macros.h"
36 #include "googleapis/client/data/jsoncpp_data.h"
37 #include "googleapis/strings/stringpiece.h"
38 
39 namespace Json {
40 class Value;
41 } // namespace Json
42 
43 namespace google_games_api {
44 using namespace googleapis;
45 
51 class TurnBasedAutoMatchingCriteria : public client::JsonCppData {
52  public:
58  static TurnBasedAutoMatchingCriteria* New();
59 
65  explicit TurnBasedAutoMatchingCriteria(const Json::Value& storage);
66 
72  explicit TurnBasedAutoMatchingCriteria(Json::Value* storage);
73 
78 
84  const StringPiece GetTypeName() const {
85  return StringPiece("google_games_api::TurnBasedAutoMatchingCriteria");
86  }
87 
93  bool has_exclusive_bitmask() const {
94  return Storage().isMember("exclusiveBitmask");
95  }
96 
101  MutableStorage()->removeMember("exclusiveBitmask");
102  }
103 
104 
108  int64 get_exclusive_bitmask() const {
109  const Json::Value& storage = Storage("exclusiveBitmask");
110  return client::JsonValueToCppValueHelper<int64 >(storage);
111  }
112 
122  void set_exclusive_bitmask(int64 value) {
123  client::SetJsonValueFromCppValueHelper<int64 >(
124  value, MutableStorage("exclusiveBitmask"));
125  }
126 
132  bool has_kind() const {
133  return Storage().isMember("kind");
134  }
135 
139  void clear_kind() {
140  MutableStorage()->removeMember("kind");
141  }
142 
143 
147  const StringPiece get_kind() const {
148  const Json::Value& v = Storage("kind");
149  if (v == Json::Value::null) return StringPiece("");
150  return StringPiece(v.asCString());
151  }
152 
161  void set_kind(const StringPiece& value) {
162  *MutableStorage("kind") = value.data();
163  }
164 
172  return Storage().isMember("maxAutoMatchingPlayers");
173  }
174 
179  MutableStorage()->removeMember("maxAutoMatchingPlayers");
180  }
181 
182 
187  const Json::Value& storage = Storage("maxAutoMatchingPlayers");
188  return client::JsonValueToCppValueHelper<int32 >(storage);
189  }
190 
199  void set_max_auto_matching_players(int32 value) {
200  client::SetJsonValueFromCppValueHelper<int32 >(
201  value, MutableStorage("maxAutoMatchingPlayers"));
202  }
203 
211  return Storage().isMember("minAutoMatchingPlayers");
212  }
213 
218  MutableStorage()->removeMember("minAutoMatchingPlayers");
219  }
220 
221 
226  const Json::Value& storage = Storage("minAutoMatchingPlayers");
227  return client::JsonValueToCppValueHelper<int32 >(storage);
228  }
229 
238  void set_min_auto_matching_players(int32 value) {
239  client::SetJsonValueFromCppValueHelper<int32 >(
240  value, MutableStorage("minAutoMatchingPlayers"));
241  }
242 
243  private:
244  void operator=(const TurnBasedAutoMatchingCriteria&);
245 }; // TurnBasedAutoMatchingCriteria
246 } // namespace google_games_api
247 #endif // GOOGLE_GAMES_API_TURN_BASED_AUTO_MATCHING_CRITERIA_H_
void clear_exclusive_bitmask()
Definition: turn_based_auto_matching_criteria.h:100
void set_max_auto_matching_players(int32 value)
Definition: turn_based_auto_matching_criteria.h:199
void clear_min_auto_matching_players()
Definition: turn_based_auto_matching_criteria.h:217
bool has_exclusive_bitmask() const
Definition: turn_based_auto_matching_criteria.h:93
int64 get_exclusive_bitmask() const
Definition: turn_based_auto_matching_criteria.h:108
void set_exclusive_bitmask(int64 value)
Definition: turn_based_auto_matching_criteria.h:122
const StringPiece GetTypeName() const
Definition: turn_based_auto_matching_criteria.h:84
Definition: turn_based_auto_matching_criteria.h:51
const StringPiece get_kind() const
Definition: turn_based_auto_matching_criteria.h:147
bool has_min_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:210
int32 get_min_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:225
void clear_kind()
Definition: turn_based_auto_matching_criteria.h:139
bool has_kind() const
Definition: turn_based_auto_matching_criteria.h:132
Definition: achievement_definition.cc:41
Definition: achievement_definition.h:39
int32 get_max_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:186
void set_kind(const StringPiece &value)
Definition: turn_based_auto_matching_criteria.h:161
void set_min_auto_matching_players(int32 value)
Definition: turn_based_auto_matching_criteria.h:238
void clear_max_auto_matching_players()
Definition: turn_based_auto_matching_criteria.h:178
bool has_max_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:171