30 #ifndef GOOGLE_GAMES_API_TURN_BASED_AUTO_MATCHING_CRITERIA_H_ 31 #define GOOGLE_GAMES_API_TURN_BASED_AUTO_MATCHING_CRITERIA_H_ 34 #include "googleapis/base/integral_types.h" 35 #include "googleapis/base/macros.h" 36 #include "googleapis/client/data/jsoncpp_data.h" 37 #include "googleapis/strings/stringpiece.h" 85 return StringPiece(
"google_games_api::TurnBasedAutoMatchingCriteria");
94 return Storage().isMember(
"exclusiveBitmask");
101 MutableStorage()->removeMember(
"exclusiveBitmask");
109 const Json::Value& storage = Storage(
"exclusiveBitmask");
110 return client::JsonValueToCppValueHelper<int64 >(storage);
123 client::SetJsonValueFromCppValueHelper<int64 >(
124 value, MutableStorage(
"exclusiveBitmask"));
133 return Storage().isMember(
"kind");
140 MutableStorage()->removeMember(
"kind");
148 const Json::Value& v = Storage(
"kind");
149 if (v == Json::Value::null)
return StringPiece(
"");
150 return StringPiece(v.asCString());
162 *MutableStorage(
"kind") = value.data();
172 return Storage().isMember(
"maxAutoMatchingPlayers");
179 MutableStorage()->removeMember(
"maxAutoMatchingPlayers");
187 const Json::Value& storage = Storage(
"maxAutoMatchingPlayers");
188 return client::JsonValueToCppValueHelper<int32 >(storage);
200 client::SetJsonValueFromCppValueHelper<int32 >(
201 value, MutableStorage(
"maxAutoMatchingPlayers"));
211 return Storage().isMember(
"minAutoMatchingPlayers");
218 MutableStorage()->removeMember(
"minAutoMatchingPlayers");
226 const Json::Value& storage = Storage(
"minAutoMatchingPlayers");
227 return client::JsonValueToCppValueHelper<int32 >(storage);
239 client::SetJsonValueFromCppValueHelper<int32 >(
240 value, MutableStorage(
"minAutoMatchingPlayers"));
247 #endif // GOOGLE_GAMES_API_TURN_BASED_AUTO_MATCHING_CRITERIA_H_ void clear_exclusive_bitmask()
Definition: turn_based_auto_matching_criteria.h:100
void set_max_auto_matching_players(int32 value)
Definition: turn_based_auto_matching_criteria.h:199
void clear_min_auto_matching_players()
Definition: turn_based_auto_matching_criteria.h:217
bool has_exclusive_bitmask() const
Definition: turn_based_auto_matching_criteria.h:93
int64 get_exclusive_bitmask() const
Definition: turn_based_auto_matching_criteria.h:108
void set_exclusive_bitmask(int64 value)
Definition: turn_based_auto_matching_criteria.h:122
const StringPiece GetTypeName() const
Definition: turn_based_auto_matching_criteria.h:84
Definition: turn_based_auto_matching_criteria.h:51
const StringPiece get_kind() const
Definition: turn_based_auto_matching_criteria.h:147
bool has_min_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:210
int32 get_min_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:225
void clear_kind()
Definition: turn_based_auto_matching_criteria.h:139
bool has_kind() const
Definition: turn_based_auto_matching_criteria.h:132
Definition: achievement_definition.cc:41
Definition: achievement_definition.h:39
int32 get_max_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:186
void set_kind(const StringPiece &value)
Definition: turn_based_auto_matching_criteria.h:161
void set_min_auto_matching_players(int32 value)
Definition: turn_based_auto_matching_criteria.h:238
void clear_max_auto_matching_players()
Definition: turn_based_auto_matching_criteria.h:178
bool has_max_auto_matching_players() const
Definition: turn_based_auto_matching_criteria.h:171