games  v1
achievement_update_response.h
1 // Copyright 2010 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License"); you may not
4 // use this file except in compliance with the License. You may obtain a copy of
5 // the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
11 // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
12 // License for the specific language governing permissions and limitations under
13 // the License.
14 
15 // This code was generated by google-apis-code-generator 1.5.1
16 // Build date: 2018-10-08 17:45:39 UTC
17 // on: 2020-03-07, 08:12:42 UTC
18 // C++ generator version: 0.1.4
19 
20 // ----------------------------------------------------------------------------
21 // NOTE: This file is generated from Google APIs Discovery Service.
22 // Service:
23 // Google Play Game Services API (games/v1)
24 // Generated from:
25 // Version: v1
26 // Revision: 358
27 // Generated by:
28 // Tool: google-apis-code-generator 1.5.1
29 // C++: 0.1.4
30 #ifndef GOOGLE_GAMES_API_ACHIEVEMENT_UPDATE_RESPONSE_H_
31 #define GOOGLE_GAMES_API_ACHIEVEMENT_UPDATE_RESPONSE_H_
32 
33 #include <string>
34 #include "googleapis/base/integral_types.h"
35 #include "googleapis/base/macros.h"
36 #include "googleapis/client/data/jsoncpp_data.h"
37 #include "googleapis/strings/stringpiece.h"
38 
39 namespace Json {
40 class Value;
41 } // namespace Json
42 
43 namespace google_games_api {
44 using namespace googleapis;
45 
51 class AchievementUpdateResponse : public client::JsonCppData {
52  public:
58  static AchievementUpdateResponse* New();
59 
65  explicit AchievementUpdateResponse(const Json::Value& storage);
66 
72  explicit AchievementUpdateResponse(Json::Value* storage);
73 
77  virtual ~AchievementUpdateResponse();
78 
84  const StringPiece GetTypeName() const {
85  return StringPiece("google_games_api::AchievementUpdateResponse");
86  }
87 
93  bool has_achievement_id() const {
94  return Storage().isMember("achievementId");
95  }
96 
101  MutableStorage()->removeMember("achievementId");
102  }
103 
104 
108  const StringPiece get_achievement_id() const {
109  const Json::Value& v = Storage("achievementId");
110  if (v == Json::Value::null) return StringPiece("");
111  return StringPiece(v.asCString());
112  }
113 
121  void set_achievement_id(const StringPiece& value) {
122  *MutableStorage("achievementId") = value.data();
123  }
124 
130  bool has_current_state() const {
131  return Storage().isMember("currentState");
132  }
133 
138  MutableStorage()->removeMember("currentState");
139  }
140 
141 
145  const StringPiece get_current_state() const {
146  const Json::Value& v = Storage("currentState");
147  if (v == Json::Value::null) return StringPiece("");
148  return StringPiece(v.asCString());
149  }
150 
168  void set_current_state(const StringPiece& value) {
169  *MutableStorage("currentState") = value.data();
170  }
171 
177  bool has_current_steps() const {
178  return Storage().isMember("currentSteps");
179  }
180 
185  MutableStorage()->removeMember("currentSteps");
186  }
187 
188 
192  int32 get_current_steps() const {
193  const Json::Value& storage = Storage("currentSteps");
194  return client::JsonValueToCppValueHelper<int32 >(storage);
195  }
196 
204  void set_current_steps(int32 value) {
205  client::SetJsonValueFromCppValueHelper<int32 >(
206  value, MutableStorage("currentSteps"));
207  }
208 
214  bool has_kind() const {
215  return Storage().isMember("kind");
216  }
217 
221  void clear_kind() {
222  MutableStorage()->removeMember("kind");
223  }
224 
225 
229  const StringPiece get_kind() const {
230  const Json::Value& v = Storage("kind");
231  if (v == Json::Value::null) return StringPiece("");
232  return StringPiece(v.asCString());
233  }
234 
243  void set_kind(const StringPiece& value) {
244  *MutableStorage("kind") = value.data();
245  }
246 
252  bool has_newly_unlocked() const {
253  return Storage().isMember("newlyUnlocked");
254  }
255 
260  MutableStorage()->removeMember("newlyUnlocked");
261  }
262 
263 
267  bool get_newly_unlocked() const {
268  const Json::Value& storage = Storage("newlyUnlocked");
269  return client::JsonValueToCppValueHelper<bool >(storage);
270  }
271 
280  void set_newly_unlocked(bool value) {
281  client::SetJsonValueFromCppValueHelper<bool >(
282  value, MutableStorage("newlyUnlocked"));
283  }
284 
290  bool has_update_occurred() const {
291  return Storage().isMember("updateOccurred");
292  }
293 
298  MutableStorage()->removeMember("updateOccurred");
299  }
300 
301 
305  bool get_update_occurred() const {
306  const Json::Value& storage = Storage("updateOccurred");
307  return client::JsonValueToCppValueHelper<bool >(storage);
308  }
309 
317  void set_update_occurred(bool value) {
318  client::SetJsonValueFromCppValueHelper<bool >(
319  value, MutableStorage("updateOccurred"));
320  }
321 
322  private:
323  void operator=(const AchievementUpdateResponse&);
324 }; // AchievementUpdateResponse
325 } // namespace google_games_api
326 #endif // GOOGLE_GAMES_API_ACHIEVEMENT_UPDATE_RESPONSE_H_
const StringPiece get_current_state() const
Definition: achievement_update_response.h:145
bool get_update_occurred() const
Definition: achievement_update_response.h:305
bool has_newly_unlocked() const
Definition: achievement_update_response.h:252
void clear_current_state()
Definition: achievement_update_response.h:137
const StringPiece GetTypeName() const
Definition: achievement_update_response.h:84
void set_newly_unlocked(bool value)
Definition: achievement_update_response.h:280
void clear_current_steps()
Definition: achievement_update_response.h:184
const StringPiece get_achievement_id() const
Definition: achievement_update_response.h:108
void set_achievement_id(const StringPiece &value)
Definition: achievement_update_response.h:121
void clear_update_occurred()
Definition: achievement_update_response.h:297
void clear_kind()
Definition: achievement_update_response.h:221
void set_current_steps(int32 value)
Definition: achievement_update_response.h:204
bool has_achievement_id() const
Definition: achievement_update_response.h:93
bool get_newly_unlocked() const
Definition: achievement_update_response.h:267
void clear_achievement_id()
Definition: achievement_update_response.h:100
const StringPiece get_kind() const
Definition: achievement_update_response.h:229
Definition: achievement_definition.cc:41
Definition: achievement_definition.h:39
void set_current_state(const StringPiece &value)
Definition: achievement_update_response.h:168
int32 get_current_steps() const
Definition: achievement_update_response.h:192
bool has_update_occurred() const
Definition: achievement_update_response.h:290
bool has_kind() const
Definition: achievement_update_response.h:214
bool has_current_state() const
Definition: achievement_update_response.h:130
void clear_newly_unlocked()
Definition: achievement_update_response.h:259
bool has_current_steps() const
Definition: achievement_update_response.h:177
void set_update_occurred(bool value)
Definition: achievement_update_response.h:317
void set_kind(const StringPiece &value)
Definition: achievement_update_response.h:243
Definition: achievement_update_response.h:51