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Hand landmarks detection guide for Web

The MediaPipe Hand Landmarker task lets you detect the landmarks of the hands in an image. These instructions show you how to use the Hand Landmarker for web and JavaScript apps.

For more information about the capabilities, models, and configuration options of this task, see the Overview.

Code example

The example code for Hand Landmarker provides a complete implementation of this task in JavaScript for your reference. This code helps you test this task and get started on building your own hand landmark detection app. You can view, run, and edit the Hand Landmarker example code using just your web browser.


This section describes key steps for setting up your development environment specifically to use Hand Landmarker. For general information on setting up your web and JavaScript development environment, including platform version requirements, see the Setup guide for web.

JavaScript packages

Hand Landmarker code is available through the MediaPipe @mediapipe/tasks-vision NPM package. You can find and download these libraries by following the instructions in the platform Setup guide.

You can install the required packages through NPM using the following command:

npm install @mediapipe/tasks-vision

If you want to import the task code via a content delivery network (CDN) service, add the following code in the <head> tag in your HTML file:

<!-- You can replace JSDeliver with another CDN if you prefer to -->
  <script src=""


The MediaPipe Hand Landmarker task requires a trained model that is compatible with this task. For more information on available trained models for Hand Landmarker, see the task overview Models section.

Select and download a model, and then store it within your project directory:


Create the task

Use one of the Hand Landmarker createFrom...() functions to prepare the task for running inferences. Use the createFromModelPath() function with a relative or absolute path to the trained model file. If your model is already loaded into memory, you can use the createFromModelBuffer() method.

The code example below demonstrates using the createFromOptions() function to set up the task. The createFromOptions function allows you to customize the Hand Landmarker with configuration options. For more information on configuration options, see Configuration options.

The following code demonstrates how to build and configure the task with custom options:

const vision = await FilesetResolver.forVisionTasks(
  // path/to/wasm/root
const handLandmarker = await HandLandmarker.createFromOptions(
      baseOptions: {
        modelAssetPath: "hand_landmarker.task"
      numHands: 2

Configuration options

This task has the following configuration options for Web and JavaScript applications:

Option Name Description Value Range Default Value
num_hands The maximum number of hands detected by the Hand landmark detector. Any integer > 0 1
min_hand_detection_confidence The minimum confidence score for the hand detection to be considered successful in palm detection model. 0.0 - 1.0 0.5
min_hand_presence_confidence The minimum confidence score for the hand presence score in the hand landmark detection model. In Video mode and Live stream mode, if the hand presence confidence score from the hand landmark model is below this threshold, Hand Landmarker triggers the palm detection model. Otherwise, a lightweight hand tracking algorithm determines the location of the hand(s) for subsequent landmark detections. 0.0 - 1.0 0.5
min_tracking_confidence The minimum confidence score for the hand tracking to be considered successful. This is the bounding box IoU threshold between hands in the current frame and the last frame. In Video mode and Stream mode of Hand Landmarker, if the tracking fails, Hand Landmarker triggers hand detection. Otherwise, it skips the hand detection. 0.0 - 1.0 0.5

Prepare data

Hand Landmarker can detect hand landmarks in images in any format supported by the host browser. The task also handles data input preprocessing, including resizing, rotation and value normalization. To detect hand landmarks in videos, you can use the API to quickly process one frame at a time, using the timestamp of the frame to determine when the hand landmarks occur within the video.

Run the task

The Hand Landmarker uses the detect() (with running mode image) and detectForVideo() (with running mode video) methods to trigger inferences. The task processes the data, attempts to detect hand landmarks, and then reports the results.

Calls to the Hand Landmarker detect() and detectForVideo() methods run synchronously and block the user interface thread. If you detect hand landmarks in video frames from a device's camera, each detection blocks the main thread. You can prevent this by implementing web workers to run the detect() and detectForVideo() methods on another thread.

The following code demonstrates how execute the processing with the task model:


const image = document.getElementById("image") as HTMLImageElement;
const handLandmarkerResult = handLandmarker.detect(image);


await handLandmarker.setOptions({ runningMode: "video" });

let lastVideoTime = -1;
function renderLoop(): void {
  const video = document.getElementById("video");

  if (video.currentTime !== lastVideoTime) {
    const detections = handLandmarker.detectForVideo(video);
    lastVideoTime = video.currentTime;

  requestAnimationFrame(() => {

For a more complete implementation of running an Hand Landmarker task, see the code example.

Handle and display results

The Hand Landmarker generates a hand landmarker result object for each detection run. The result object contains hand landmarks in image coordinates, hand landmarks in world coordinates and handedness(left/right hand) of the detected hands.

The following shows an example of the output data from this task:

The HandLandmarkerResult output contains three components. Each component is an array, where each element contains the following results for a single detected hand:

  • Handedness

    Handedness represents whether the detected hands are left or right hands.

  • Landmarks

    There are 21 hand landmarks, each composed of x, y and z coordinates. The x and y coordinates are normalized to [0.0, 1.0] by the image width and height, respectively. The z coordinate represents the landmark depth, with the depth at the wrist being the origin. The smaller the value, the closer the landmark is to the camera. The magnitude of z uses roughly the same scale as x.

  • World Landmarks

    The 21 hand landmarks are also presented in world coordinates. Each landmark is composed of x, y, and z, representing real-world 3D coordinates in meters with the origin at the hand’s geometric center.

    Categories #0:
      index        : 0
      score        : 0.98396
      categoryName : Left
    Landmark #0:
      x            : 0.638852
      y            : 0.671197
      z            : -3.41E-7
    Landmark #1:
      x            : 0.634599
      y            : 0.536441
      z            : -0.06984
    ... (21 landmarks for a hand)
    Landmark #0:
      x            : 0.067485
      y            : 0.031084
      z            : 0.055223
    Landmark #1:
      x            : 0.063209
      y            : -0.00382
      z            : 0.020920
    ... (21 world landmarks for a hand)

The following image shows a visualization of the task output:

The Hand Landmarker example code demonstrates how to display the results returned from the task, see the code example