To configure your app to use the Places SDK for Android, follow these steps. They are required for all apps using the Places SDK for Android.
Step 1: Set up Android Studio
- Android Studio Arctic Fox or later is required. If you haven't already done so, download and install it.
- Ensure that you are using the Android Gradle plugin version 7.0 or later in Android Studio.
Step 2. Set up the SDK
The Places SDK for Android library is available through Google's Maven repository. To add the SDK to your app, do the following:
- In your top-level
settings.gradle
file, include the Gradle plugin portal, Google Maven repository, and Maven central repository under thepluginManagement
block. ThepluginManagement
block must appear before any other statements in the script.pluginManagement { repositories { gradlePluginPortal() google() mavenCentral() } }
- In your top-level
settings.gradle
file, include the Google's Maven repository and Maven central repository under thedependencyResolutionManagement
block:dependencyResolutionManagement { repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS) repositories { google() mavenCentral() } }
-
In the
dependencies
section of your module-levelbuild.gradle
file, add a dependency to the Places SDK for Android:dependencies { implementation 'com.google.android.libraries.places:places:3.1.0' }
- In your module-level
build.gradle
file, setcompileSdk
andminSdk
to the following values:android { compileSdk 31 defaultConfig { minSdk 21 // ... }
Step 3: Add your API key to the project
This section describes how to store your API key so that it can be securely referenced by
your app. You should not check your API key into your version control system, so we recommend
storing it in the local.properties
file, which is located in the root directory of your
project. For more information about the local.properties
file, see
Gradle properties files.
To streamline this task, we recommend that you use the Secrets Gradle Plugin for Android. To install the plugin and store your API key:
- In Android Studio, open your project-level
build.gradle
file and add the following code to thedependencies
element underbuildscript
.plugins { // ... id 'com.google.android.libraries.mapsplatform.secrets-gradle-plugin' version '2.0.1' apply false }
- Next, open your module-level
build.gradle
file and add the following code to theplugins
element.id 'com.google.android.libraries.mapsplatform.secrets-gradle-plugin'
- Save the file and sync your project with Gradle.
- Open the
local.properties
in your project level directory, and then add the following code. ReplaceYOUR_API_KEY
with your API key.MAPS_API_KEY=YOUR_API_KEY
- Save the file.
- In your
AndroidManifest.xml
file, go tocom.google.android.geo.API_KEY
and update theandroid:value attribute
as follows:<meta-data android:name="com.google.android.geo.API_KEY" android:value="${MAPS_API_KEY}" />
Note: As shown above,
com.google.android.geo.API_KEY
is the recommended metadata name
for the API key. A key with this name can be used to authenticate to multiple
Google Maps-based APIs on the Android platform, including the
Places SDK for Android. For backwards compatibility, the API also
supports the name com.google.android.maps.v2.API_KEY
. This legacy
name allows authentication to the Android Maps API v2 only. An application can
specify only one of the API key metadata names. If both are specified, the API
throws an exception.
Step 4. Initialize the Places API client
Initialize the Places SDK for Android within an activity or fragment as shown in the following example
(note that you pass the API key when calling
Places.initialize()
):
Java
// Initialize the SDK Places.initialize(getApplicationContext(), apiKey); // Create a new PlacesClient instance PlacesClient placesClient = Places.createClient(this);
Kotlin
// Initialize the SDK Places.initialize(applicationContext, apiKey) // Create a new PlacesClient instance val placesClient = Places.createClient(this)
You are now ready to begin using the Places SDK for Android!
Step 5: Set up an Android device
To run an app that uses the Places SDK for Android, you must deploy it to an Android device or Android emulator that is based on Android 4.0 or higher and includes the Google APIs.
- To use an Android device, follow the instructions at Run apps on a hardware device.
- To use an Android emulator, you can create a virtual device and install the emulator by using the Android Virtual Device (AVD) Manager that comes with Android Studio.