# GoogleMaps Framework Reference

# GMSVisibleRegion

    struct {}

`GMSVisibleRegion` contains the four points defining the polygon that is visible in a map's
camera.

This polygon can be a trapezoid instead of a rectangle, because a camera can have tilt. If the
camera is directly over the center of the camera, the shape is rectangular, but if the camera is
tilted, the shape will appear to be a trapezoid whose smallest side is closest to the point of
view.
- `


  ### [nearLeft](https://developers.google.com/maps/documentation/ios-sdk/reference/objc/Structs/GMSVisibleRegion#/c:@SA@GMSVisibleRegion@FI@nearLeft)


  ` Bottom left corner of the camera.

  #### Declaration

  Swift

      var nearLeft: CLLocationCoordinate2D

  Objective-C

      CLLocationCoordinate2D nearLeft

- `


  ### [nearRight](https://developers.google.com/maps/documentation/ios-sdk/reference/objc/Structs/GMSVisibleRegion#/c:@SA@GMSVisibleRegion@FI@nearRight)


  ` Bottom right corner of the camera.

  #### Declaration

  Swift

      var nearRight: CLLocationCoordinate2D

  Objective-C

      CLLocationCoordinate2D nearRight

- `


  ### [farLeft](https://developers.google.com/maps/documentation/ios-sdk/reference/objc/Structs/GMSVisibleRegion#/c:@SA@GMSVisibleRegion@FI@farLeft)


  ` Far left corner of the camera.

  #### Declaration

  Swift

      var farLeft: CLLocationCoordinate2D

  Objective-C

      CLLocationCoordinate2D farLeft

- `


  ### [farRight](https://developers.google.com/maps/documentation/ios-sdk/reference/objc/Structs/GMSVisibleRegion#/c:@SA@GMSVisibleRegion@FI@farRight)


  ` Far right corner of the camera.

  #### Declaration

  Swift

      var farRight: CLLocationCoordinate2D

  Objective-C

      CLLocationCoordinate2D farRight