GameSnacks.init 方法
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初始化 GameSnacks 合作伙伴 SDK。
在调用此方法之前,应注册所有事件处理程序并检查相应的初始状态。调用此方法前未初始化的 API 可能不可用。如需了解详情,请参阅各个 API 文档。
签名
init(): Promise<void>;
返回结果
Promise<void>
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最后更新时间 (UTC):2024-12-24。
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2024-12-24。"],[[["The `init()` method initializes the GameSnacks partner SDK and should be called after registering all event handlers and checking initial states."],["APIs may not be available if not initialized before calling `init()`, so refer to individual API documentation for specifics."],["The `init()` method returns a `Promise\u003cvoid\u003e` indicating the completion of the initialization process."]]],[]]