Game.onLevelComplete 方法
使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
设置用户通关时的处理脚本。
签名
onLevelComplete(handler: (gameId: string, level: number) => void): void;
参数
名称 |
类型 |
可选 |
说明 |
handler |
(gameId: string, level: number) => void |
否 |
|
返回结果
void
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最后更新时间 (UTC):2024-12-06。
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2024-12-06。"],[[["This function allows you to set a custom action to be executed when a user successfully finishes a level in a game."],["The provided `handler` function will be invoked with the game's ID and the completed level number when a level is completed."],["This function itself doesn't return any value (`void`)."]]],[]]