# Audio isEnabled method

    isEnabled(): boolean

Determines if game sound should be audible at this instant.

## Requirements

- Your game **must not** omit sound while `isEnabled` returns `false`. When the value changes to `false` you **must** stop playing any sound immediately. When the value changes to `true` you **must** immediately resume any sound that would have been playing.
  - You can either use `subscribe` to be notified when this value changes, or you can check `isEnabled` in every game loop.
  - If you do use `subscribe` you **must** also use `isEnabled` to get the initial value.

## Examples

    engine.sound.setMute(!GameSnacks.audio.isEnabled);
    GameSnacks.audio.subscribe((isEnabled) => engine.sound.setMute(!isEnabled));