gpg::IosPlatformConfiguration

#include <ios_platform_configuration.h>

The platform configuration used when creating an instance of the GameServices class on iOS.

Summary

Constructors and Destructors

IosPlatformConfiguration()
~IosPlatformConfiguration()

Friend classes

GameServicesImpl
friend class

Public functions

SetClientID(std::string const & client_id)
Sets the Client ID, using a value obtained beforehand from the Google Play Console.
Valid() const
bool
Returns true if all required values were provided to the IosPlatformConfiguration.

Friend classes

GameServicesImpl

friend class GameServicesImpl

Public functions

IosPlatformConfiguration

 IosPlatformConfiguration()

SetClientID

IosPlatformConfiguration & SetClientID(
  std::string const & client_id
)

Sets the Client ID, using a value obtained beforehand from the Google Play Console.

Valid

bool Valid() const 

Returns true if all required values were provided to the IosPlatformConfiguration.

In this case, the only required value is the Client ID.

~IosPlatformConfiguration

 ~IosPlatformConfiguration()