gpg:: IosPlatformConfiguration
#include <ios_platform_configuration.h>
The platform configuration used when creating an instance of the GameServices class on iOS.
Summary
Constructors and Destructors |
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IosPlatformConfiguration()
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~IosPlatformConfiguration()
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Friend classes |
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GameServicesImpl
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friend class
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Public functions |
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SetClientID(std::string const & client_id)
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Sets the Client ID, using a value obtained beforehand from the Google Play Console.
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Valid() const
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bool
Returns true if all required values were provided to the IosPlatformConfiguration.
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Friend classes
GameServicesImpl
friend class GameServicesImpl
Public functions
IosPlatformConfiguration
IosPlatformConfiguration()
SetClientID
IosPlatformConfiguration & SetClientID( std::string const & client_id )
Sets the Client ID, using a value obtained beforehand from the Google Play Console.
Valid
bool Valid() const
Returns true if all required values were provided to the IosPlatformConfiguration.
In this case, the only required value is the Client ID.
~IosPlatformConfiguration
~IosPlatformConfiguration()