# AudioLoader

    class AudioLoader: NSObject

A utility class to load audio files from file paths on iOS.
- `
  ### [loadAudio(from:)](https://developers.google.com/edge/api/mediapipe/swift/retrieval/Classes/AudioLoader.md.txt#/c:objc(cs)MPPAudioLoader(cm)loadAudioFromData:error:)

  ` Loads audio from in-memory data bytes and converts it to PCM Float32 format.

  #### Declaration

  Swift

      class func loadAudio(from data: Data) throws -> AudioData

- `
  ### [loadAudio(fromFilePath:)](https://developers.google.com/edge/api/mediapipe/swift/retrieval/Classes/AudioLoader.md.txt#/c:objc(cs)MPPAudioLoader(cm)loadAudioFromFilePath:error:)

  ` Loads an audio file from the given file path and converts it to PCM Float32 format.

  #### Declaration

  Swift

      class func loadAudio(fromFilePath filePath: String) throws -> AudioData