# ee.Geometry.Point.geodesic

If false, edges are straight in the projection. If true, edges are curved to follow the shortest path on the surface of the Earth.

<br />

| Usage | Returns |
|---|---|
| `Point.geodesic()` | Boolean |

| Argument | Type | Details |
|---|---|---|
| this: `geometry` | Geometry |   |

## Examples

### Code Editor (JavaScript)

```javascript
// Define a Point object.
var point = ee.Geometry.Point(-122.082, 37.42);

// Apply the geodesic method to the Point object.
var pointGeodesic = point.geodesic();

// Print the result to the console.
print('point.geodesic(...) =', pointGeodesic);

// Display relevant geometries on the map.
Map.setCenter(-122.085, 37.422, 15);
Map.addLayer(point,
             {'color': 'black'},
             'Geometry [black]: point');
```
Python setup

See the [Python Environment](https://developers.google.com/earth-engine/guides/python_install) page for information on the Python API and using
`geemap` for interactive development.

```python
import ee
import geemap.core as geemap
```

### Colab (Python)

```python
# Define a Point object.
point = ee.Geometry.Point(-122.082, 37.42)

# Apply the geodesic method to the Point object.
point_geodesic = point.geodesic()

# Print the result.
display('point.geodesic(...) =', point_geodesic)

# Display relevant geometries on the map.
m = geemap.Map()
m.set_center(-122.085, 37.422, 15)
m.add_layer(point, {'color': 'black'}, 'Geometry [black]: point')
m
```